Hilarious dark humor! loved the twist on the crossy road concept. Also the graphics were very nice, specially enjoyed the cars crashing!
Ruderal Ideas
Creator of
Recent community posts
Really fun concept, the humoristic tone resonated with me :D
I liked the mix of the 3D environment and the pixel art characters. Visual and auditive feedback would totally pump up the game! Also would appreciate some transitions, since I sent the first employee right through the door because of the abprut change in scene
Just wow! Fleshed out game, and the story fitted perfectly on the theme, in a very poetic way. Its amazing all you managed to make, all the weather effects and even a day cycle! Really amazing guys.
I wish when you die there was a more developed scene / transition, but also liked the additional diary entry. Everything was very detailled, and would love to see a full game from you guys!
Very nice game! The tutorial at the beggining was very well put together, I didn't have trouble understanding the game. I thinks It can be improved upong with different level designs, since I unded up putting everything on the center to have more reaction time heheh
I only felt the movement was a bit off, maybe too sensitive? But overall you guys did an awesome job!
Really nice concept, the idea of pirates being pushed with a water hose made me chuckle every time :D
The mechanics worked flawlesley! (IMO a big achievement on a game jam) and I felt each round had a really good increase in difficulty balanced very well with the upgrades. Maybe the water hose "feel" could be improved, but overall excelent job, very well rounded game!
Theank you very much for playing and for the feedback! Yes, the diguise mechanic was implemented but sadly didn't have time to flesh it in the game itself, the idea is to have visually distinct disguises that actually affect the game mechanics!
Will take your comments into considerations, thanks again!
Instant classic! With just the rock mechanic you added so much gameplay variability! And you can build so many mechanics over this, other type of items, "good" elements inside the storm, maybe a damage counter with hearts or a life bar (for the not so skilled people like me hahah).
Also you can improve it with a bit more of a visual feedback for the player, but there is a really good foundation! Great work! PS: the change to rock music never got old :D !
I like the concept! The art and the music are on point for the gnomey vibe, kudos on the art, many assets for a short time! :D
I could finish, and the storm did show up fine! Sadly only 2 of my buildings survived hahah. Maybe a timer could be a good visual clue (besides the ominous SFX) for when the storm will arrive and how much time is left
As someone else mentioned, I didn't seem to be able to do the Stone upgrades, but overall, good job!
I loved the retro vibe, the music and graphics were on point. The concept was really good, and I liked the details you put in!
The calm part was a bit too fast for me, and since we had the jump to storm button maybe it can be a bit longer by default :) Also, the boat's actions may be a bit too slow (moving and shooting). Just some fine tuning needed since it's already a very fun game :D
On my first day I only managed to understand what to do and sent one report. By the 4th day I was a government machine and completed all my documents hahah. Excelent concept, could be to totally build upon with more mechanics. The art was also super nice and fitting. Thanks for the game, I hope you continue working on it :D