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Chess - Completly Haotic Elastic Storm Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #92 | 3.656 | 3.656 |
Audio | #366 | 3.219 | 3.219 |
Fun | #439 | 3.156 | 3.156 |
Overall | #462 | 3.151 | 3.151 |
Game Design | #556 | 3.031 | 3.031 |
Graphics | #596 | 3.125 | 3.125 |
Theme | #721 | 2.719 | 2.719 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a calm medieval strategy game when it comes to planning but once your army is ready the mayhem(storm) starts.
Did you write all the code and made all the assets from scratch?
Code? Yes
Assets? No, everybody is credited in the credits scene.
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Comments
Found it interesting and fun but had no idea how to actually strategize, particularly against wave 9. Super cool though!
Thanks for playing!
I know that it is the hardest wave. I should have balanced the game more.
Strategy tip: THERE IS STRENGTH IN NUMBERS (and bishops are pretty cheap) :))
Found it interesting and fun but had no idea how to actually strategize, particularly against wave 9. Super cool though!
winning is difficult.. but the idea is fresh and the sound effects are cute!!
Thanks for playing!
Don't worry the actual game is unbeatable, cause after wave 9 the opponent mirror your army :)))
Super fun! The best strat was to spam bishops until that was not the best strat and I had to pivot lol
That's the fun part of a chaotic game :))
Thanks for playing!
Haha, amazing idea! Really fun, couldn't get past the level with all the towers but really fun overall.
I liked the visual style and audio as well.
The art and sounds are nicely used, but maybe add a feature to involve the player in fights, right now its just pure gambling.
Thank you for playing!
You're right and I would have loved to add some player control into it, but the time constraints were rough, cause I ditched my original idea for the jam and started this one 26 hours before the ending.
Very silly, but in a good way.
Couldn't get past wave 9 myself, but it was fun to play to that point.
Sadly, luck was not on my side :(
While I enjoy the chaotic aspect, I wish there was a way to power up my pieces in the village or to gain an advantage somehow, right now it feels too much luck based.
The different types of pieces would be the advantage that can be gained, so the mechanism is there but it looks like it's a balancing and information presentation issue.
Thank you for your feedback and for playing!