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Reignstorm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #796 | 2.487 | 3.000 |
Graphics | #914 | 2.487 | 3.000 |
Fun | #946 | 2.261 | 2.727 |
Game Design | #975 | 2.261 | 2.727 |
Overall | #978 | 2.261 | 2.727 |
Theme | #1012 | 2.186 | 2.636 |
Innovation | #1095 | 1.884 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Reignstorm you play as the city producing a last line of defense stood before the increasing waves of enemies attempting to storm your city.
Did you write all the code and made all the assets from scratch?
All assets were produced by the team.
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Comments
Very fun little pvz-like! Hard but balanced. Good work!
Monsters moving towards the gate made me smile for some reason :) So derpy :)
Well done putting together a fun game! I'm a big fan of Plants vs Zombies, so this is right up my alley. I had trouble with things lagging when they spawned. I noticed @aughckt's suggestion about preload()... there's also a page in Godot's documentation about other ways to fix lag: https://docs.godotengine.org/en/stable/tutorials/rendering/jitter_stutter.html
Overall I enjoyed the game, keep up the good work!
Decent little pvz style game. I liked the knight towers. It could be cool if the playfield got longer as the slime advanced further into your city, differentiating it from pvz's set map size.
Thanks for playing! Extending the playfield is a really interesting idea, having to retreat into the city could be a way to keep it engaging as the level goes on.
Good job on your submission! Would have like to see how much hp monsters have left, but other than that well done!
If you want to, you can check out game I worked on as well : https://itch.io/jam/brackeys-12/rate/2974095
Thanks so much! Thank you for the feedback too, definitely worth adding some way to indicate how close enemies are to death. Your game was super cool!
This was really nice to play, I defeated the boss.
I think that you have to optimize better something...there are a lot of lags! Anyway I like the idea!
Yeah, I think it's an issue with shaders that we didn't have time to fix but thanks for playing!
Fun for a tower defense style game and great music. I had a good time playing.
Thanks so much! Glad you enjoyed it
Everytime something new spawns in the scene, there's a lag spike. Could this be prevented by using preload() in instead of load() in Godot?
Other than that, nice art, nice soundeffects, nice music. It's cool!
Maybe, I'll definitely check out preload(). Thanks for the advice and thanks for playing
The game is fun, but the pace is a bit slow and unfortunately has some performance issue :(
Yes, we definitely need to tune it some more to get the pacing right as well as fix those lag spikes but thanks for playing!