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TwoHit

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A member registered Aug 18, 2021 · View creator page →

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Really neat and well polished, well done!

Really fun, enjoyed the mix of having to defend the battleship and mark its targets. I would have liked if there was a bit more focus on the dogfighting but a fantastic game nonetheless!

Super unique! The floaty controls made for an interesting challenge and I loved the art style. Really well done!

Simple but effective, it's really well polished and fun to play.  Great job!

Loved the one bit art and all the bullet particles lingering on the ground. The shooting and recoil gave it some good game feel but the debris bar was very slow to fill. Great work!

Super polished and fun, even with every turret firing not a single stutter on web. Not far from being a finished game and super well done for a single week.

Thanks for playing! Extending the playfield is a really interesting idea,  having to retreat into the city could be a way to keep it engaging as the level goes on.

Thanks so much! Thank you for the feedback too, definitely worth adding some way to indicate how close enemies are to death. Your game was super cool!

Loved this! Felt super polished, all the art was great and huge attention given to the UI which really made if feel finished. Really well done!

Super polished with great game feel! Played all the way through it. 

Tons of fun, just the right level of complexity to keep it interesting without being overwhelming, art was super crisp and clear. Great job!

Found it interesting and fun but had no idea how to actually strategize, particularly against wave 9. Super cool though!

Found it interesting and fun but had no idea how to actually strategize, particularly against wave 9. Super cool though!

Atmosphere and art was great, having to keep the turret charged was super cool! I'd like to see where you take this in the future!

Loved the voice acting in the intro, it did a really good job of establishing the setting quickly and made it feel really polished! Having to keep all the tourists from getting themselves eaten was fun and could make for some really interesting levels down the track.

Super sweet! A great idea and a really good opportunity for all sorts of interesting stories. Would love to see where this ends up

Yes, we definitely need to tune it some more to get the pacing right as well as fix those lag spikes but thanks for playing!

Maybe, I'll definitely check out preload(). Thanks for the advice and thanks for playing

Thanks so much! Glad you enjoyed it

Yeah, I think it's an issue with shaders that we didn't have time to fix but thanks for playing!