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Ritual Robber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1117 | 2.041 | 3.333 |
Audio | #1124 | 1.735 | 2.833 |
Overall | #1214 | 1.701 | 2.778 |
Fun | #1223 | 1.633 | 2.667 |
Game Design | #1236 | 1.633 | 2.667 |
Theme | #1245 | 1.633 | 2.667 |
Innovation | #1257 | 1.531 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The town seems quiet and peaceful. You’re sneaking through the calm night, gathering everything you need for the ritual. The tension’s building— every stolen item is pushing things closer to the chaos that’s about to unfold.
Did you write all the code and made all the assets from scratch?
All the models and code was made and written by us. Game soundtracks were created by the programmer. Sound effects sourced from online.
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Comments
interesting concept ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
I have a feeling like this was somehow inspired either by "Sir, You're being hunted" or "My Friendly Neighborhood". Regardless, I made a poop monster and killed everyone, good times
(By the way if you jump on the altar in the church you can't get out)
It definitely has My Friendly Neighbor vibes 👀
Love to hear the demon summoning was successful . Great job!!
(Noted the feedback about missing collision and will do a fix after the 2 week voting period is over)
I really like the art style of this! The fog also looks really nice and created a great atmosphere for the game. For some reason it kinda reminds me of Symphony of the Seven Souls a little. Good job!
Thanks for playing the game and leaving feedback! I'm so glad we got the fog working, it makes such a big difference 🤗
I tried a couple runs of the game, and I really liked the style! The character designs were charming - they reminded me a lot of muppet characters or something of the like.
I did have to manually exit and relaunch the game whenever I got caught, because the menu buttons didn't seem to do anything. I'm not sure if that's a problem on my end or not, but it did slow down the process of playing the game. I think it could also help to have visual indicators of where the villagers are looking. As it stands, it is a bit jarring to lose the game, since it's not always evident where the characters are looking.
Great work!
Thanks for playing the game!! We made a small update and now all the UI is fixed! I do like the idea of having a visual indicator of when the villagers are looking at you. We might add it if we work on the game further in the future.