I really liked the concept of this game and how you must deactivate the sounds of your environment to avoid getting trapped by the librarian. Really polishied in general and music was good too, nice job! :)
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Hush or Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #467 | 3.004 | 3.800 |
Theme | #498 | 3.083 | 3.900 |
Audio | #509 | 3.004 | 3.800 |
Overall | #622 | 2.912 | 3.683 |
Fun | #651 | 2.846 | 3.600 |
Graphics | #743 | 2.846 | 3.600 |
Game Design | #769 | 2.688 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To address the issue, I thought of a library, a naturally quiet and quiet place. The goal of the game would be to keep that atmosphere calm before the storm, represented figuratively by the librarian’s anger, breaks loose. When the player does not keep silent, the tension of the librarian increases.
Did you write all the code and made all the assets from scratch?
I developed the entire game code, but for assets I used free resources that I downloaded from various sources. Some come from the Unity asset store, others from Sketchfab and I also used some from Pixabay.
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