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Cheese Clicker TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #437 | 3.160 | 3.160 |
Innovation | #496 | 2.960 | 2.960 |
Theme | #589 | 2.960 | 2.960 |
Audio | #638 | 2.800 | 2.800 |
Overall | #655 | 2.873 | 2.873 |
Game Design | #694 | 2.840 | 2.840 |
Graphics | #901 | 2.520 | 2.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play a calm idle clicker game with cheese when a storm of mice attack your factory and want to steal your cheese
Did you write all the code and made all the assets from scratch?
All the code was written from scratch, all the graphics were made from scratch. The sfx were taken from free websites but were modified. Only the skybox and the background music was taken from the unity asset store.
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Comments
Cool game! I liked the combination of a clicker game and a tower defence; its a really unique idea. Having to choose between increasing the cheese production and defending against the mice was enjoyable. I had a lot of fun playing it. Good job! :D
Thank you for the comment!
I wanted to reach the moon, so I invested on Cellars and just kept the game open while I watch videos :P
Well done! I wasn't sure how to position the turrets. I thought the mice would go to the cheese. I was very confused when they were running away from it. The truck driver was really patient waiting for me to sell him cheese.
I noticed that you added a mechanic so that lazy people like me (who would leave the Cellars to do the work) can't abuse the game. Well done :D
Thank you for the comment! I agree that the mice fight is confusing. We will probably add a path or something like that after the rating ends. Thanks for the feedback!
More fun than I thought at first. Once I figured out the economics, it was a clickfest, my LMB is on fire :D The only thing I would fix is making the mice/rat fight more relevant. I placed some turrets around early in the game and all but forgot about them. If turrets were more difficult to buy, or the mice were more threatening, it would've been perfect. Still a lot of fun. Cheers!
Thanks a lot for the feedback! I totally agree with you and we will keep on working to make the rat fight more relevant after the rating ends.
Combining the idle clicker genre with tower defence is an extremely cool concept and is executed decently in gameplay, though could definitely use some polish. I also found the exchange rate mechanic to be an interesting addition that develops strategy, as the player must decide if they will exchange the cheese now or risk waiting to get a better exchange rate. That along with forcing the player to decide if funds should be spent on rat defences or improving profit turns a usually stale game from the idle clicker genre into a more strategic and fun game.
The audio selection is good, as the sound effects fit the action they're tied to and the music is calm, which goes well with a clicker game. The visuals are fine and show what they represent, though they could have a more consistent art style with each other.
Still though, this is a solid game 👍
Thank your for the feedback! We will definitely keep working after the rating ends to make the gameplay experience a lot better ;)
Played this one for quite a while, good job on creating the assets from scratch, enjoyed the pick up truck mechanics.
Thank you for the comment!