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Pang

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A member registered Mar 07, 2022 · View creator page →

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Thank you! I’m new to developing Visual Novels but I love playing them, so even if this is a project I couldn’t submit for the game jam, I am looking forward to seeing it through because it’ll be my first :)

I hope you continue your project especially if it’s a project you really enjoy making. 

As for Light.vn and Ren.py, I found Ren.py easier to develop with (but I also know Python so when I say “easy” it’s because I understand the code)

Light.vn on the other hand has some form of GUI (on the left sidebar) that makes development faster if you don’t want to write complex code and just want to add and position sprites. Although, it does require you learning their scripting language if you want to really make use of the features.

Another caveat with Light.vn is the lack of English support (which they are currently expanding). There’s a YouTube playlist I am using to learn but it’s in Japanese. My Japanese is まぁまぁ so I can understand him a bit.

But Light.vn has amazing features and if I intend to continue making VNs, I think investing on Light.vn would be worth it :)

Woah! I didn't know there are many VN game jams. 

This is really getting me pumped (๑>◡<๑)

Thank you!

I won't be able to submit a working game before the end of submission, but I would just like to say "thank you" for hosting this annual jam. I wish I discovered VN development earlier, but this game jam is the starting line. Even though I won't be able to submit my idea, I will carry with me the things I've learned while working for this game jam and I'll be more ready for next year.

I will continue the game I have ideated for this year's theme (and properly credit the game jam for inspiring me to do so). If anyone is curious, this is the game I am working on and hope to release before October 31st: 

https://pangwashere.itch.io/a-trick-to-forgetting

I'm still trying to master Light.vn, but hopefully, I will manage and release it (on time, this time!)

I wish for those who submitted "All the best!" and "Congratulations!" 

I look forward to meeting you all again next year!

"This is not a game of who scores the best. This is not a game of who is the better one. This is a game where it's all going to end anyways so why care so much?"

Woah... This was very insightful. You have a unique way of seeing things. I love that my game can be viewed this way. Thank you.

My state of mind when I was writing the script was, "When things are going down hill, I hope people will choose to offer kind words to support each other," so I imagined the DJ to be a patient, supportive entity  to calm the callers before the incoming disaster. This is probably why most of the DJ choices are of similar vein: they are meant to be encouraging and helpful.

But you're right, having more agency in the game would make it more relatable :) When I do update the game, I plan to re-think the algorithm so every single choice affects each playthrough and thus every player can get their own unique ending based on their play.

I'm glad you liked the double meaning of the Start button. I hope you go live. Continue to be creative. Think about philosophy. Share yourself to the world... while you still can :)

Thank you :)

Thank for your thoughtful feedback and thank you as well for your submission! I hope this game jam had been a wonderful experience for you :)

Thank you for your generous feedback. I'm also impressed with your game! I rarely enjoy card games, but yours was one of the rare ones :D

When I daydreamed this game (basically when my mind was wandering without thinking about technicalities and limitations), I actually wanted to apply Natural Language Processing (NLP) into the game. NLP is a topic I've been exploring in Computer Science. 

When I have the time (and great motivation and determination), I envision this game to be a unique experience for each playthrough where every single choice and action within the game affects the rest. There will be an algorithm for generating different DJ responses based on the previous responses and even the songs played. With NLP, the final DJ monologue can be unique each time.

I apologise for the long rant. I'm just really happy that there are people who are engaging with this game even if it's just a portion of what I imagine it to be.

I'm not very good with strategy games (mostly because I get too overwhelmed with too much instructions), but your game was easy to follow and I quite enjoyed working out the trade and managing labour. The instructions and descriptions of the cards are clear and concise. I also like how you have a menu for all the cards to study. 

I wish there was more to explore with the background story because it actually hooked me :D Maybe the animals are not normal Earth chickens and sheep?

Also, this is one of the games here in the jam that I think fit perfectly with the theme. You've done wonderfully!

This is an interesting game mechanic :)

Something that can be improved: allowing the player to end the round or at least speed up the timer once the lanes are locked. I had to wait until the timer runs out and there's no way for me to kill pedestrians anymore.

Well done!

Thank you. It's very kind of you to wish me well. You did a wonderful job with your game as well given the time limit :)

I wanted to reach the moon, so I invested on Cellars and just kept the game open while I watch videos :P

Well done! I wasn't sure how to position the turrets. I thought the mice would go to the cheese. I was very confused when they were running away from it. The truck driver was really patient waiting for me to sell him cheese.

I noticed that you added a mechanic so that lazy people like me (who would leave the Cellars to do the work) can't abuse the game. Well done :D

Thank you! And I appreciate you testing for bugs XD I did find one bug though, but no one has complained so I will keep quiet :P

The art is mesmerising. It has the same vibe as the escape-the-room games I played before. 

I couldn't figure how to properly feed the hungry entity, though. I kept waiting for anyone to trade :( The premise is mysterious and interesting. What prompted the idea? I'm sure once you have improved based on the feedback given already, this game will be fascinating to play.

Thank you :) I hope you enjoyed it (in a way)

Thank you very much for your kind feedback. Having time to not get consumed with work did allow me to introspect a lot during the game jam. I hope the message was hopeful despite the depressing premise.

People experience anxiety differently and this is a good way to show how hard it is to even just get out of your home; Others even find it hard to get out of bed. 

I think one way to really show the anxiousness of the game character is having the monsters speak "bad, catastrophic" thoughts to the player as the game progresses. At first, they're just whispers (small, illegible font), but as you keep getting killed (or every time you restart a level/day), the thoughts get louder (or bigger in font) and players can clearly see what the anxious thoughts are (e.g. "You're not enough", "Nobody likes you", "It won't make a difference")

That way, the game really represents anxiety spiral, where your thoughts are just getting worse and it suffocates you... but I think it might trigger others if it does happen in the game.

I like how the small light seem to represent some sort of "sanity" or "hope" (This is my interpretation, but I could be wrong), and so it fights off the monsters for you. 

Thanks for sharing this game :) Work on the feedback the others have already given to improve the game. It has a lot of potential. I hope your team continue to work on it.

Thank you so much for your kind words ٩(。•́‿•̀。)۶

I'm happy my humble game inspired you. It'll be exciting to see what game you'd be making. I also love philosophical games (e.g. Disco Elysium)!

I'm happy you enjoyed the caller stories. I actually prepared an overarching plot that would introduce more of the DJ character. I wasn't able to properly integrate it before the deadline submission. I'll definitely add it when I update the game :)

Thank you for giving my game a try :D

Thank you for your kind rating :3 

I've already wishlisted Not For Broadcast! I love games featuring real people (like Contradiction: Spot the Liar and Her Story)

Thank you! I hope it had a good impact on you :)

Thank you for playing the game :) I'm glad you had a good experience from it

I'm glad you found it interesting :D Hoo-hii.

Thank you for giving my game a chance :)

It was exciting when I started getting the upgrades and then the nuclear ants came out (foreshadowed as well in the main menu!) I basically abandoned the house and was focused on the lawn mowing more XD

The first few minutes were relaxing :3 I restarted the game again because it reminded me of Etch-a-Sketch. I tried making art, but I am not good at driving the lawn mower and ended with a floppy fish :P

Well done! 

"Our sibling is missing. We must find him!" - collects coins instead XD

The premise looks interesting and I like that the game is mobile-friendly :) 
After a few stages, it becomes a never-ending coin-collecting game D: I wanted to get to the sinister ending but I'm not sure how far I am into the game. A feedback would be helpful? Am I getting closer to uncovering the secret?

(Wait. Maybe this is the sinister ending. Consumed by greed, the siblings are now trapped in an endless night as the ghosts haunt them forever.)

This is really amazing! I love the decoding puzzle (in fact, I love all the puzzles!) Well done! I hope to see more puzzles from this game if you ever plan to expand it :D

I love the futuristic yet simple style of the user interface! The puzzles are also fun to play. I hope this gets an extended version. I would love to know what the other planets are like. Well done!

I like the art style and I think when the bugs are fixed, the game will be more fun to play.

Some issues I encountered:

- The "Grave" text stayed even when I am in different areas.

- Inconsistency of the "Third Pig" being alive even after I burned him to the ground (I didn't meant to!)

- Can't skip dialogue. I had to wait for awhile before the next text appears.


I believe you can refine the game and you already have great visuals :D Well done!

This is sweet. Brings back the memories when I first watched Titanic and the scene of the old couple showed.

After playing the violin, I wanted to go out to give them privacy. NOPE. I guess I'm stuck playing third wheel with you guys XD

"I should welcome him"
> Itadakimasu


I love text-based games! I don't know if I got the right ending because after I typed welcome (with knife), the screen just turned grey. Really creepy. Good job! What's the backstory of the creature coming home?

Also, I like how you can learn Japanese phrases in-game as well :D

Cool art! I wasn't sure if I was attacking the crawlies that were following me. The attacks don't seem to have any effect on them.  Also, I kept getting stuck in certain areas. I couldn't differentiate walls and open spaces.

Sounds are amazing. The atmosphere is creepy with all the creaking sounds. My favourite, creepy monster is the face. They will haunt me when I sleep D:

I love the graphics and the somehow calming effect of just doing the small tasks around the office. Reminded me of when I was an intern myself :) I was waiting for the boss to get angry because I couldn't quite finish all the tasks.  I also love how you added background stories for the officemates. Perhaps you will be updating the game so they can interact with the player? That would be cool!

Some caveats. I couldn't finish preparing the meeting room and the party. I kept clicking the table and the party banners but they weren't working :/ 

Interesting game. At first, it's not obvious what the goal is. It'll be helpful to have some helpful tips in-game (e.g. hover over attacks to see what they do)

I crashed midway the boss battle (Memory out of bounds) so I am not sure what happens. I think I was losing anyway :P

Nature ambience sounds can enhance the experience when foraging, too :D

All the best!

You're right! I'll adjust the ending calculations so it's easier to get the other endings. Thank you so much for your insightful feedback and for wanting to play the updated version :D

Oh wow! This is amazing. I thought it was going to flood because of the scuba gear (I called my character Scuba Man) so I kept jumping up to get to higher ground. Then this green acid started falling down so I went down the stairs and found arrows. (How did you make such a massive map? You're incredible!) 

I was looking around finding some sort of background story (or additional oxygen?) when the scary-looking creatures started chasing me! I honestly thought I was screwed but when I went upstairs, the creature stopped and just ignored Scuba Man. I didn't dare to move anymore because I was scared D:

Well done! I am not very good with first-person games because I developed simulation sickness but I'm gonna give it a try again. (When I'm less scared)


(1 edit)

Wow, thank you for playing it multiple times!

When the game was tested, it initially had one response per caller. However, I got the feedback that the callers are “too nice” and “too accepting” so I had to rewrite the script so there are two possible responses from the caller: one positive and one negative (ish) for each DJ advice. It was the final day before submission so I ended up randomising the answers. The succeeding caller responses were supposed to be based on your previous advice, but my brain wasn’t working anymore so I took the easy way out :P

As for the endings, they would differ if: you skipped all the songs (giving you the Silent endings) and if you contemplated in each song (giving you the Reflective endings). The advice you gave also affects the ending but you have to pick consistent answers. I’m writing more scripts for the endings based on the callers you encounter, too. I wanted to hide lots of Easter eggs for the proper, first version of the game :D

Thank you for giving it a try :) 

Yeah, I agree that it’s more of an interactive experience than a game at the moment. I was thinking of adding puzzles during the “contemplate” mode when listening to the songs but thought it would be a lot of work to do in just a week. I’m taking in everyone’s feedback to improve the game after the jam ends.

There was a person who went near the shop, turned around and then went past the shop without buying anything. I felt that XD

The graphics are cute and the mini tornado while I was preparing to open caught me off guard. I hope granny lives a wonderful retirement after working so hard :3

Wow! This is really great! I love the graphics and the additional gameplay to defend yourself through more clicking.

It’s a fun game. Clicking isn’t calming when you need the money to protect yourself, but I guess I’m just the type to stress-click. Great job!

Also, love the little froggy as the auto-clicker :3