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Castle Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #498 | 3.300 | 3.300 |
Audio | #638 | 2.800 | 2.800 |
Game Design | #649 | 2.900 | 2.900 |
Overall | #740 | 2.742 | 2.742 |
Fun | #810 | 2.550 | 2.550 |
Innovation | #850 | 2.400 | 2.400 |
Theme | #853 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme "Calm before the Storm" by alternating between peaceful moments and intense action. In-between each round, you experience a calm, quiet period where the music softens, and you can upgrade your defenses. During this time, there's no threat, just preparation.
Once the round starts, the storm hits—enemies begin marching towards your wall to attack, and the intensity ramps up. This back-and-forth between peaceful upgrades and chaotic battles captures the theme perfectly, with each calm moment building anticipation for the storm to come.
Did you write all the code and made all the assets from scratch?
I wrote all the code, but the assets were obtained for free with a license using https://craftpix.net/
Music cut and sliced up from a track obtained at inaudio.org, which I also have a license for
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Comments
The first time playing a tower defense clicker! Pretty fun! The CRT post Fx is cool. And it feels really good being able to spam the explosion later into the game lol. Feel like some crunchy SFX would make it even more satisfying to play. Great stuff!
nice game pretty similar post processing to mine which is pre cool
Hee-ho. I like it. Very nice game
I think you have a neat idea for an aesthetic but I'm not sure what you're going for beyond that. I think making the gameplay clicking means that the other parts of the game really have to shine to keep it interesting and the other parts need some tuning. I haven't played many clickers but I haven't seen many where you just click to kill things so that's a more fun concept to me but it still became pretty trivial within the first wave.
I like the concept and the 80's vibe! It would be very satisfying to buy upgrades and use them against enemies if the was more challenge to the game. The potential is there. I would've loved to upgrade the speed of waves, most of the time I was just waiting for the next enemy to spawn. The fact that the game starts at Wave 4 like Star Wars originally begun at Episode 4 is a nice touch.
I liked it, but i think it could use some sound effects
spent so much time and money to reach level 11 ant to think I am so OP that anything can nearly touches me, so i let first guy, then he ran and shoot few shots from distance and it was over.
Great game, I enjoyed every second of it.
The upgrades were fun to play with and its a simple concept. I think I cheezed it a little by buying all the bomb upgrades I could and just clicking on the ground right where they spawn to kill them instantly so that might need a balance lol. The CRT effect is a little hard to look at after a while but other than that good submission!
Interesting, but its hard to understand if enemy are hit, and where is shop, so UI/UX can be better, some sfx/vfx would also make a lot of difference,
I'm not sure I like the persistent CRT filter put over the whole game
I liked the simple but neat idea! The selection of upgrades are very great but it feels like they are unbalanced (The explosion feels very strong) There could also be more challenging enemies like ones where you have to click on a specific point to damage them. Overall it plays very well tho!
Thought this was a simple clicker at first, but the upgrades are interesting and make it fun. For some reason my mouse froze every 5 seconds or so while running the game, but that's probably on me.
Glad you enjoyed the upgrades. I actually had to cobble them all together with 3 hours remaining in the jam!
Pretty nice game. Still room for improvement.
Don't forget to rate mine also, thanks.
https://mel-mogore.itch.io/platform-puzzler
Yeah definitely ran out of time towards the end lol.
Glad you enjoyed!
Not enough audio visual feedback to show that something is happening. I had to click everywhere to find out that you had to spam click on enemies to kill them off. Also couldn't progress at the end, enemies were not spawning.
Apologies for the glitches with the progress at the end, I fixed it now.
I agree about the visual feedback, wanted to add a red flash to the enemies when damaging them (and even sfx) but ran out of time.
Thanks for playing!