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Borsche

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A member registered Mar 13, 2022 · View creator page →

Creator of

Recent community posts

Thank you for playing our game! And thank you very much for you list of improvements! We will definetly try to improve the compatibility for all systems. We also actually added a mouse slider in the "P" - Menu but we also need to improve on that because it is currently not pausing the game. Furthermore I really like the idea with the indicator if the user is close enough to the boxes. Maybe some sort of outline around the boxes. And the trash can is also a great idea! We thought about that but had no time to implement it before the jam.
Thanks again!

Thank you for playing our game and for the feedback! We noticed that the days are a bit long. They are currently 12 minutes long with 3 calm phases and 3 rushes. But we might reduce it to just 1 for both per day.

Thank you! :D

Thanks for playing our game and for your feedback! We also noticed too late that the days were a bit long. We are thinking about removing the second and third rush and keeping the day only 4 minutes long. Thank you also for the detailed bug report!

Thank you for playing or game and for the kind words! =)
We had not time to fix that glitch and thougth that no one would find it :S
You are the first one who found it. So congratz on finding it! xD.

Thanks for playing our game and for the feedback! Some other people already reported the same issue. We will look into this! Could it perhaps be that the patty burned and you didn't notice? We will try to improve the effect of the burned patty so it is more noticeable.

Thanks for playing our game and for your feedback! There is an option to just drop an item (Right-Click) but we should maybe change it up or make it more visible. Thank you!

Really polished and good looking game! I love the south park like walking animations. The lighting looks amazing although for the trees only the trunks have shadows. But overall an astonishing looking game!

Really love the graphics!The gameplay was kinda confusing because of the lack of information and the music was feeling kinda off (It had some western vibe to it). But the idea is really fun and I think you can really make a great game with this!

I actually havn't noticed any lag on Firefox. I noticed that my character got kinda speedy sometimes. Maybe the movement is somehow bound to the fps?

What a neat little game! I love the walking animation (the bouncing of the character). But what is a little bit frustating, when you talk to a character and they then walk away the conversation gets closed. But overall a really good base for a game!

There are actually multiple days in which the frequency in which the customers come gets more difficult. But we also noticed that 12 minutes for a single day seems far too long. Maybe we will shorten the days that only one rush per day happens.

I like the unique mechanic with sticky to walls. I have never seen that before. But i find the game kinda hard and unforgiving. For example when the zaps are intreduced the timeframes inwhich I have to activate them are pretty small. Maybe I just not the target audience xD. But overall the game looks very polished and the movement is very smooth.

i liked how the text comming down has different animations

I didn't understand the level in the thumbnail at all :S

A really creative idea, I loved it!

Really liked the concept! It was fun playing but I was kinda confused because nothing forced me to pay the dividends or was it just me not noticing?

Wow, what an amazing game! It feels so polished and the theme is really well implemented. My only complain would be that in the first 10 seconds I was very overwhelmed but after the that it was really intuitiv and fun to play!

I like the art style and the music. The gameplay is also very good you can really get into it and create your own strategy. It had me really hooked. The only issue I had was that after I selected a tree and didn't want to place it anymore I wasn't sure how to unselect it. Then I accidently placed it on the far left because of this my village was spending most of the day just going from one plant to the other. Would be nice if there was a option to remove a plant for situations like this. But overall it is a really fun game!

Thank you for your feedback! We will look into the tutorial, would you mind sharing what the bug exactly was?

Thank you for your feedback! About players not playing with sound, that's actually a really good point we havn't thought about! We will keep that in mind and try to imporve the visuals on that, Thank you again! =D

Thank you for the feedback! A friend who tested our game also had the same issue in the tutorial but we think that he just didn't notice that the patty got burned. We will try to add better visuals for that. Maybe some particles comming out of it when it gets burned and an even darker color for the burned patty.

I really like the concept it was fun playing the game.

Really like the concept of the game. It's a cool idea that you can move the player freely with some cards.

Really liked the horror aspect of the game and think that the theme is well implemented.

I really liked the art style and think that the music really fits great with it. But I didn't really understand where to find the red flags.

I like the cute graphics and the game really feels like a complete package. The first part reminded my of an older game series I played as a kid!

I like the idea and think that the theme is very good implemented. But I struggle to place the cards on each other. Most of the time the card just placed itself next to in instead of interacting with the card.

Love the goofy custom animations. The sound was a bit too loud.

The game looks and sounds really great. My only complain is that after placing something on every tile there is not much to do except for replacing buildings after they got destroyed. But the concept overall is really solid and cool.

I love the graphics on this game it all fits nicely together. I also struggled in the beginning with doing the right choices. Maybe an interactive tutorial could help with that?

I love you made this game so calm and casual friendly. I had trouble hitting some platforms but the rising water kept me from getting frustrated and I like the thought that everyone can beat this game.

What a funny idea! I loved how you implemented gimmicks of Windows into a game like this. But I have to say that I was kinda confused with the prices I thought that I could buy another AV after a few rounds but it seems that I can't gain any resources.

I liked the simple but neat idea! The selection of upgrades are very great but it feels like they are unbalanced (The explosion feels very strong) There could also be more challenging enemies like ones where you have to click on a specific point to damage them. Overall it plays very well tho!

I really like the game. It mixes enter the gundeon with the gam jam theme and it does it really well. I loved the visuals on this game expecially the bloom on the bullets and the burning enemies. I think that you nailed the theme even tho I wasn't able to reach the boss.

Really great game concept. I love how you implemented the game jam theme. A few assets didn't really fit together (like the platform of the temple) with the rest. But overall everything is really polished and great. The glass building didn't produce any glass that's why I sadly couldn't finish the game. But I had a lot of fun playing this game! :)

Great game with great visuals, great audio and a great game idea. It's just a great all round package. It feels like a complete and finished game. I really loved the puzzle aspect of guessing the recipes but I had trouble guessing the last two. The theme was also really great and creatively implemented.

I really loved the spin with the theme on vampire survivor like game. Would have been cool if there was a way to deal damage on the "calm" phase and then have more specific upgrades which improve one phase and nerfes the other phase. Although I see why the current state is better for this jam theme. Also I would have loved to see a trail behind the dash. But the sprites overall are really great and the animations look very clean and awesome.

I really loved the animations, the design and the overall look and sound design. It really feels like great. But I think the game is lacking a bit in the gameplay (atleast for me) and kinde not fitting the theme. IMO the theme is more about the "calm" part instead of the "storm" part because its called "calm before the storm". I think you have a lot of talent and will have no problem making a great and finished game out of this!