Thank you for playing our game! And thank you very much for you list of improvements! We will definetly try to improve the compatibility for all systems. We also actually added a mouse slider in the "P" - Menu but we also need to improve on that because it is currently not pausing the game. Furthermore I really like the idea with the indicator if the user is close enough to the boxes. Maybe some sort of outline around the boxes. And the trash can is also a great idea! We thought about that but had no time to implement it before the jam.
Thanks again!
Borsche
Creator of
Recent community posts
I like the unique mechanic with sticky to walls. I have never seen that before. But i find the game kinda hard and unforgiving. For example when the zaps are intreduced the timeframes inwhich I have to activate them are pretty small. Maybe I just not the target audience xD. But overall the game looks very polished and the movement is very smooth.
I like the art style and the music. The gameplay is also very good you can really get into it and create your own strategy. It had me really hooked. The only issue I had was that after I selected a tree and didn't want to place it anymore I wasn't sure how to unselect it. Then I accidently placed it on the far left because of this my village was spending most of the day just going from one plant to the other. Would be nice if there was a option to remove a plant for situations like this. But overall it is a really fun game!
Thank you for the feedback! A friend who tested our game also had the same issue in the tutorial but we think that he just didn't notice that the patty got burned. We will try to add better visuals for that. Maybe some particles comming out of it when it gets burned and an even darker color for the burned patty.
Really great game concept. I love how you implemented the game jam theme. A few assets didn't really fit together (like the platform of the temple) with the rest. But overall everything is really polished and great. The glass building didn't produce any glass that's why I sadly couldn't finish the game. But I had a lot of fun playing this game! :)
Great game with great visuals, great audio and a great game idea. It's just a great all round package. It feels like a complete and finished game. I really loved the puzzle aspect of guessing the recipes but I had trouble guessing the last two. The theme was also really great and creatively implemented.
I really loved the spin with the theme on vampire survivor like game. Would have been cool if there was a way to deal damage on the "calm" phase and then have more specific upgrades which improve one phase and nerfes the other phase. Although I see why the current state is better for this jam theme. Also I would have loved to see a trail behind the dash. But the sprites overall are really great and the animations look very clean and awesome.
I really loved the animations, the design and the overall look and sound design. It really feels like great. But I think the game is lacking a bit in the gameplay (atleast for me) and kinde not fitting the theme. IMO the theme is more about the "calm" part instead of the "storm" part because its called "calm before the storm". I think you have a lot of talent and will have no problem making a great and finished game out of this!