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I of the Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #937 | 2.214 | 2.800 |
Theme | #964 | 2.293 | 2.900 |
Graphics | #1013 | 2.293 | 2.900 |
Game Design | #1019 | 2.135 | 2.700 |
Overall | #1036 | 2.108 | 2.667 |
Audio | #1058 | 1.897 | 2.400 |
Fun | #1153 | 1.818 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Other than visually and audibly the calm is when time is slowed and you have time to think and plan, then the storm hits and everything is frantic and fun.
Did you write all the code and made all the assets from scratch?
All the assets made from scratch some shader code taken from godots opensource shader library.
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Comments
Very Cool!
Very neat game. A lot of it does looks great and I enjoy the animation work a lot. Same with the vfx when you slow time. Super cool. I think a little more of an explanation would've been nice, as I was tossed into the game pretty quick but it was fun overall. Great job!
I really liked the use of the concept of the "eye" of the storm, works really well here. The slowing down of time to place units was a really unique idea for incorporating the theme, really nice job on this! The game's a lot of fun toplay and looks great!
Pretty cool game overall, I loved the soldiers art, and the vfx postprocessing.
Graphics and sounds are cool and theme is well implemented, My swordman was not attacking maybe I placed himi wrong I don't know,
Here is my game if anyone wants to try
https://abdullahsevin.itch.io/allican
Thanks, great to hear! All of your troops have slightly different pathfinding which might explain why the swordsman weren't going for the enemies (he is a guard so he defends a radius around where you placed him.) Will definitely give your game a shot!
Neat game. I really like the art. The post-process effects like the timeslow with scan lines looks great. Swapping between placing and positioning is a bit clunky. Music is cool. Could do with some SFX.
Thank you for the feedback! Will definitely keep in mind for next time I try do something like this. Also i played your game and had a lot of fun, pretty cool that we both went for time slow mechanics! :)
This game looks really cool, either as an autobattler or a tower defense, like the concept.
I played in browser and couldn't get the game figured out. I spawned troops and dragged them to the enemy but they wouldnt attack. The resolution was a bit big in browser and couldn't see the entire screen (Ill down this game tomorrow and give it another shot to see if the game works better on windows).
Is there a bug where your troops won't attack enemies or am I doing something wrong.
Once the eye is clicked, I coulnt unclick it, I assume it unclicks itself after the wave is done?
The tv scan line effect after the eye is clicked is cool , but a bit jaring, maybe just one scan line would be better?
I like the designs and the art, very cool, reminds me of the pixel art style I do.
Thanks for the kind words and also the feedback!
I believe if you find the itch fullscreen button in the bottom right corner the resolution should adjust to your screen. The way the game should work is after you've moved your troop it gets you to spawn a new one or place a wall to continue the tutorial (after you've moved the troop it detects when money has gone down) then you can unpause and combat will start and the tutorial is basically done. In retrospect there should have definitely been a way to skip the tutorial...
As a side note i played your game after seeing your comment and had a lot of fun, I especially thought the character sprite was adorable! Im glad i found it :)