I like the death animations, it was fun to watch but I wish I didn't have to wait for her to walk to each door. Pretty hard game too which is fine, i like the challenge. Good work!
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How does the game fit the theme?
My game fits the theme Nothing Could Go Wrong by creating a false sense of security that quickly turns into a tense challenge. At first, it seems simple—just walk through doors and follow waypoints. But as you progress, the pressure builds. A ticking countdown forces you to act fast, and picking the wrong door means instant failure.
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?1
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