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How does the game fit the theme?
They said, "AI is infallible. Automation will free us from failure."
But now, the entire system is falling apart, and you're the only one left to stop it.
What code and assets did you not make from scratch during the jam (if any)?
UI SFX
https://www.bluezone-corporation.com/samples/cyberpunk-ui-download
Icon Pack:
https://craftpix.net/freebies/free-skill-32x32-icons-for-cyberpunk-game
How many people worked on the game?1
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Comments
Cool game. Funnily enough its somewhat similiar to mine. It looks extremely polished and I really like that it has a leaderboard. (#3 btw.) I lost like half my life on the first time trying to figure out the wave minigame. And the code sanitation one I don’t understand how you DON’T lose life, it just goes on for so long.
Yeah the game ballance could really do with like a weeks worth of work haha, its honestly a lot of luck with RNG not getting System 6 later on xd
At first I thought you lost life everytime one of the orange ones leaves the screen to the left. That would seem fair enough
LOVED THIS GAME! (currently 2nd on the score board btw). the visuals was a vibe and i enjoyed the minigames a lot. Keep up the good work !!
ayy great work, im glad you liked it :D
Fantastic looking game, love the visuals. I am hilariously bad at that first system.
thankyou! and dont worry, so are we all XD
simple but goes very hard. Fuck the first game though.
haha thankyou, the overall consensus is people found System 1 a little hard
was fine except I like my mouse sensitivity high and the slider is very small
Is there a fullscreen option? If so that would make it easier.
Damnnnn, the UI is crazy and the minigames are fun as well !!!
Very fun, ill never beat ur score tho
Holy crud the audio design of this game is crazy, delivers a level of anxiety that causes me pain... I think it's difficulty could ramp up faster, but very well polished game you got here.
Wow, actually stunning visuals. I enjoyed it.
The puzzles were really fun and varying mechanics from each other that It was fun to discover what each System tab did. While it was enjoyable, there were parts that personally I felt was too slow or difficult, which is good if you were intending on the Tetris style difficulty curve. Well done!
Thanks, i appreciate the feedback. i was stuck for a while with ballancing not wanting it to be too hard to start not to easy for too long etc. so hopefully yeah the dificulty curve feels right