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How does the game fit the theme?
It is a creature collector game without combat (hence nothing goes wrong). It's all about the joy of collecting without the RPG elements that, while fun, add a degree of stress to the experience.
What code and assets did you not make from scratch during the jam (if any)?
All assets except sound were made by me. Sounds were public domain free assets.
How many people worked on the game?1
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Comments
I feel like the gameplay itself could maybe use a bit more depth but I have very little else to complain about. The art is phenomenal and this is strangely addicting for some reason. Good stuff!
Oh hey! Your game was also so cool, thanks for playing!
Oh my god, it gives me Pokémon pearl vibe, i’m this old?
I really enjoy your game, all the three tool a great, the googly eyes on fosil work well, i really want to catch them all!
Unfortunately, I don’t think the game matches the theme very well. Otherwise, I really see your game with improvements, it deserves to be pushed a little more in the gameplay but especially in the sign and feedback and you will have a great game!
and the fact that it is done on godot makes me very happy!
Appreciate the feedback. I figured that the sheer number of creature collectors that focus on copying pokemon's combat system was reason enough for this to be standout for the theme but I see where you're coming from. Glad you enjoyed my pokemon nostalgia train xD
Amazing execution! Every action feels great in this game from mining a block to discovering a new fossil.
If you want to add new features: an evolution system where mining the same fossil increases its level until it evolves? pokemon intensifies
I don’t feel the theme sadly, I saw your explanation but I mean “Does any game without combat would not go wrong?” TBH, I even thought “Ahhhh this would be so fun with combat!” when reading your comment
Ooh some interesting ideas to consider, the evolution one is one I hadn't even really thought of... Glad you enjoyed!