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How does the game fit the theme?
You keep making your gun larger and larger- nothing can go wrong, surely?
What code and assets did you not make from scratch during the jam (if any)?
I've used GDC's free sound assets. Also, I've used a pixel art UI pack from https://ryder-james.itch.io/pixel-ui-pack
How many people worked on the game?1
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Comments
really cool to be able to modify your gun with every new pickup! Great entry
Really cool Idea for Upgrades in a Roguelike!
I'm getting mauled by a bunch of shield cops that spawned by the tank boss. Really fun, and nice concept. Had a bug when i use the shield module, it blocks my bullet as well, so my gun can't shoot.
Fantastic, I really liked it.
cool idea, played longer than i was expecting to, would be nice to have a hotkey for tinkermode and to be able to see what the objects on the ground were but great jam submission!
This game has a lot of potential! The general concept is very unique and the roguelike elements are very well made. You could totally make this into a full game with way more weapon parts and tougher enemies. I really enjoyed playing this. Good job!
Really cool concept and good execution, it was a bit hard to figure out the tinker mode at first though, might want to add something for that. Also, the melee boss (?) was super hard to beat with the sniper because he would walk inside of my barrel so the bullet would come out behind him, that might be something to fix if you were going to work on it more. Overall great game though.
Looks decent, but i couldn't figure out how to get the game working! tinker mode didn't seem to do anything :(
Everything looks great, good job!