Ok sure the game can be laggy or whatever (insert obvious criticism you already know about). BUT I really wanna say, for all the RTS and tactics games I've played and made, I've never seen or thought of a control scheme as simple as draw a unit's path to command them. I particularly like how you can't re-command a unit until it gets where it was going. For that alone this is easily the most innovative game I've seen in the jam and you've got gears turning in my head now... Good work, and if it sparks your interest, keep working on this game. You've got a solid foundation!