Good for a game jam game, but the execution could have been done a lot better. I got stuck under the map, and a battery i was carrying also clipped underground once. I think it would have been better to polish the physics and functionality over adding more levels.
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How does the game fit the theme?
Its a game where the player is trying to fix a Disaster, however everytime you do it gets worse
What code and assets did you not make from scratch during the jam (if any)?
Some of the art assets, like the player, and tiles are taken from free to use places
How many people worked on the game?5
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