This is a neat concept that I would like to see expanded with more narrative complexity. Great work!
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How does the game fit the theme?
It fits the theme ironically—the phrase "Nothing Can Go Wrong" sets up an expectation that everything will go smoothly, but in reality, constant obstacles prevent the player from enjoying their post-work game session.
What code and assets did you not make from scratch during the jam (if any)?
The Room was taken from free Creative Commons assets, along with the music and icons on the computer.
All the code was done in-house with the exception of the ray-casting to track the mouse into the monitor
How many people worked on the game?3
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