I like the interpretation of the theme, and the game is pretty hard but still enjoyable. I found the mouse sensitivity too high for me personally, a slider on the main menu would have been a nice touch. Other than that its a good game, nice work.
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How does the game fit the theme?
FreeFall is a platformer based around punishing trials. In order to beat the game the player must be perfect in their run, as any mistake will send them back to the beginning. In other words, success means nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
(Full credits in game)
Music by Lemmino
Character Model by Kenney
Environment Assets by Kay Lousberg
Font by Ek Type
How many people worked on the game?1
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