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Conveyor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1408 | 2.353 | 3.000 |
Gameplay | #1449 | 2.059 | 2.625 |
Audio | #1470 | 1.961 | 2.500 |
Overall | #1597 | 1.945 | 2.479 |
Enjoyment | #1671 | 1.863 | 2.375 |
Innovation | #1701 | 1.765 | 2.250 |
Theme | #1823 | 1.667 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The map is constantly shifting randomly and everything can go wrong very quickly
What code and assets did you not make from scratch during the jam (if any)?
Multiple audio assets
Walk SFX - https://pixabay.com/sound-effects/walk-1-25588/
Jump SFX - https://pixabay.com/sound-effects/cartoon-jump6462/
Music - https://not-jam.itch.io/not-jam-music-pack
How many people worked on the game?1
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Comments
Very clean movement! I like the intense music too and how the game just visually looks. Pretty nice job!
I wasn't really sure what I was doing, just going up. The moving blocks were fun. The spikes were a bit hard to see (maybe make them bright green or pink or something so they stand out more). Audio and visuals were quite well made.
Cool game with a consistent visual theme! My only two recommendations are adding a score (like height reached or time survived) and maybe changing the color of the spikes a little bit because they were hard for me to see on the background. Good job I had fun playing this one a handful of times!
Not bad. I didn't really understand the dash though? I couldn't get it to do what I wanted and kept dashing into death unfortunately. Also reached a part where I physically couldn't go up anymore due to block placement, but I assume I needed to do the dash correctly upwards?
Regardless, good work.
This is a neat game! It would have been nice if there was a height tracker/goal to compare how well I was doing or know what I was working towards. I also experienced a bug when jumping i jumped into a shifting block that trapped me inside. I liked the wall sliding/jumping mechanics as well as the bounce.
Thanks, I fixed the bug :)