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How does the game fit the theme?
Nothing can go wrong if you do not interact with the variables, your freedom depends on you.
What code and assets did you not make from scratch during the jam (if any)?
Some code of previous projects, things like scene managers and scripts for buttons.
How many people worked on the game?1
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Comments
This game had me sliding my hand across my laptop keyboard! It was fun to play through to get all the achievements, and the atmosphere was very eerie! Overall an amazing game with superb visuals, gameplay, and fits the theme incredibly well!
very cool!
I love unusual experiences like this, I had a great time just spamming my keyboard and seeing what would happen. Everything was completely unexpected. I enjoyed how the game looked as well! Having achievements motivated me to try and find the interactions I missed the first time.
Love the style and atmosphere of the game. I really enjoyed finding out what interacting with everything did (and also spamming my keyboard to see what each button did). Very unique and interesting game, great job!
Did I know what was going on? no. Did I like it? YES!
Great work, you nailed the vibes of movies like the Cube & others. I felt curious but always uneasy. I was only able to get about 50% of the achievements, I'll have to dive back in for more!
Didn't know that movie haha, i see the similarities, thank you!
Really like the visual but i was so confused at first until i read the comment on the itch io. surely a unique gameplay but aside of exploring i didn't know what to enjoy
I HAD THIS SAME IDEA! I decided to pursue something different but this was part of the brain storming. You executed it even better than I imagined. And i love the art style! All 5 stars, this is my favorite game of jam so far. Great work!
Thank you! I'll look your game!
love the creepy voice! I appreciate the achievements. That's a really fun thing i like to see in game jam games! good job!
I really love the art in this one! That pixelated effect looks awesome!
The White Room is a really fun and unique experience. The slow buildup of anomalies makes for a really engaging gameplay loop. However, I think it would be great to have a clearer indication when you do something that creates or interacts with an anomaly. Some anomalies already have this feedback, but a few don't, which can make certain moments feel a bit unclear. On the plus side, the achievements are pretty intuitive and not hard to unlock, which makes completing them feel satisfying. Overall, it's a great concept and could evolve into something even greater!
Nice