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How does the game fit the theme?
It appears to be a very simple game where virtually nothing can go wrong but gets increasingly crazier.
What code and assets did you not make from scratch during the jam (if any)?
Code is made from scratch. As for the assets, only the tiles are mine, everything else is from either bought packs or downloadable free resources (credits are shown by activating the switch in the main menu).
How many people worked on the game?1
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Comments
Even when taking a break from 24/7 block blast it still haunts me, great game!
Loved how you reinvented the classical tetris, very good game
I really enjoyed it. A lot of times the pieces wouldn't pick up when I was clicking on them. Other than that, I could've played more of it :)
I really like this - neat idea and well executed. Looks sharp as well.
The mechanics of the game felt very polished and I loved the Tetris twist. Great job!
Nice twist of the game ;) Didn't get the turning in the beginning and struggled hrhr. Once you know that its smooth sailing ;)
Hey great game! Nice twist for an all time classic like tetris. I think the falling tiles can have a bigger area to be clicked, because it felt unresponsive at times. But hey, awesome work!
Great game
That's an interesting twist for the tetris. Only thing I'd like to add is maybe a button to show how to return back to main menu would be beneficial because it took me some time to figure out I need to press escape key twice in order to get back. Good job.