Play Chrono Shift
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How does the game fit the theme?
You travel to the past and must return to the present, but you don't really remember who you are. We incorporate the theme through the narrative—the struggle of being unable to return to the present, losing your memories, and even forgetting your own identity. We enhance the narrative through mechanics such as traveling between different eras and unlocking achievements, which serve as fragments of memory leading to alternative endings.
What code and assets did you not make from scratch during the jam (if any)?
Sprites: Energy, Awards and Gear Config
How many people worked on the game?3
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Comments
The time travel mechanic has potential, but imo each era should have a unique mechanic to stand out more. Also, it was hard to figure out which was and wasn't an obstacle at first. Good music, though :)
Thanks for your feedback
Nice, simple and well executed. Enjoyed my time with it!
I'm glad you had a good time playing Chrono Shift.
The game works great and has a nice style. I think it would be more exciting if it was harder
Thanks for the feedback
i love the sound effects and the artstyle, but i think the readability could be a bit better - maybe highlighting the pieces we're collecting or giving it a small "shine" animation could be enough. the movement of the elements could some work too, but overall good work! really loved the wat the music updated itself based on the time i'm in while keeping the same base.
Thank you for the feedback
The game is interesting! It reminds me of the Space Invader Style. Its Definatly Fun
Thank you :)
Really fun! Loved the art for each time period
Thank you
The game was really interesting! But i wish there were more lives haha, i tried "collecting" the bones at first, i died so often hahaha
hahaha yeah. Thanks for the feedback
Love the sound effects! Reminds me of those classic games like Temple Run and Subway Surfers.
FYI: After clicking the pause button, the icon sticks to the center. Still works though!
I appreciate your comment bro. I just fixed that bug thanks