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How does the game fit the theme?
the developer published a buggy game thinking "nothing can go wrong", but things definitely did go wrong...
What code and assets did you not make from scratch during the jam (if any)?
the tile engine was made before the jam, since scratch doesn't have one build-in.
art is from kenney.nl.
sounds are from freesound.org.
made with scratch.
MUSIC:
"Cloud Dancer " Kevin MacLeod (incompetech.com)
"Orion 300XB " Kevin MacLeod (incompetech.com)
"Volatile Reaction " Kevin MacLeod (incompetech.com)
"Latin Industries " Kevin MacLeod (incompetech.com)
"Vibing Over Venus " Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
How many people worked on the game?1
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Comments
Awesome!
The controls are pretty well done and the game had a good length :D Some parts were a bit hard but it was doable.
Keep up the good work :)
One of the harder precision platformers I've played in a while, and I loved it! The controls took a bit of getting used to, but I think they fit the intent of the game really well. Love the twists at the end and the music accompanying that boss is an absolutely perfect choice of a banger. Well done!
Its a fun, hard and challenging precision platformer just wish personally there was more checkpoint as some parts of the obstacle course I feel that a bit too long and once I die I have to repeat from the start all of over again and like AHHHH. But I mean if the decide intent is meant to be real hard I think what I say about more checkpoint may be irrelevant.
Great job on this nice, fun platforming challenge! I liked the concept, the coins gave me lots of sweet dopamine from collecting, and if it wasn't for the pop-up at the beginning, I wouldn't even have been able to tell it was made in scratch! My only feedback would probably be to make the movement a bit less slidey, since it makes the more precision-focused segments a bit frustrating to play. All in all though, awesome game!