Play game
Wormhole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #97 | 3.608 | 4.167 |
Graphics | #100 | 3.825 | 4.417 |
Overall | #149 | 3.344 | 3.861 |
Audio | #179 | 3.103 | 3.583 |
Fun | #210 | 3.175 | 3.667 |
Innovation | #230 | 3.031 | 3.500 |
Theme | #230 | 3.320 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wow my dude, great heckin job on your game! It's seriously cool, it took a few tries, but I managed to escape the wormhole. It could have been a bit more polished, there was a few minor things like the lightning not having a clear hitbox (the hitbox was bigger than it looked) and assigning dudes to work was sometimes a bit finnicky. I also wish there was a fast forward button; the game was sometimes a tad slow.
Overall, the game was incredibly good, and I'm impressed that you had the time to make the rocket building, employee management and wormhole minigame all in the time of the jam. I liked the different particles, and the details like each of the construction projects having a different lift / ladder. Loved the animations of the employees, and how each one looked different. Loved their names and traits, and it was interesting finding the right balance of spending on employees and parts. Serious congratulations are in order for your work on this game, it's just unfortunate how few ratings you've gotten. I'll do my best to spruik for you, but regardless of rating, be proud of the awesome game you've made!
Thanks for the feedback! I understand some of the concerns, with the time constraints, I had to be pretty selective about which elements I was going to pour time into polishing. The fast fwd time is a great idea and probably could make the building phase a bit more engaging. I appreciate your support! I'm not too worried about ratings count :), I'm just happy to have it finished and under the belt. Thanks again and cheers!
Nice game. you can really feel you put a lot of effort in it. very original idea and great take for the theme. :D
Nice. Found a bug where the back to menu button wont work when you run out of funds. The buildings part could use some UI Update maby with a view of whats still needed to finish the rocket. Besides that. Great game!
ouuuuuuuuuuuuuuuuuuuuu dude :))
the game design and the graphics both are amazing !! well done Great work ^^
btw i rated ur game can u do the same pls ?? and thx !!
I really liked the idea. Reminds me the KSP. It was fun to play and graphics are nice. Character walking animations and their walk paths are well made. Awesome game!
This game deserves more rates. It is sad that people didnt see or play the game.
Good graphics, nice music and an interesting concept! I liked the strategic resource management aspect.
I was a bit confused a couple of times because the game said I ran out of funds despite having plenty left. But I guess there's a 1 week time limit? The game should be more clear about that, and say "you ran out of time" instead of "you ran out of funds".
It was also a bit frustrating to work on the rocket for a long time, mostly just waiting for the engineers to finish and then having the game tell me I failed.
The game was pretty responsive, though it was somewhat hard to aim at the part I wanted to work on. I didn't even realize you could rotate the camera until I read some comments here.
The best strategy for me seemed to be hiring the 2 most skilled engineers and making them work on the main parts and thrusters, ignoring the platings until they were done, and buying mostly mid-tear stuff. At least I beat the game that way. The final part in the wormhole was pretty easy when I had all 4 thrusters.
Thanks for the feedback! I'm not sure why you were getting the funds ending game issue - there are separate endgame messages for running out of funds and running out of time, so if you were getting a message that wasn't indicative of your ending situation, it was probably a bug, Although I've tried a couple times and couldn't replicate that.
Time/Speed balance is definitely something that needed more time, with only one day to test after completed mechanics, I didn't have enough time to perfect the balancing of time, build speed, wages, and build time. I realized too late that I left the rotation controls out of the tutorial XD, and yes, a full version if this game would definitely need a more refined hover/selection system.
Your strategy is similar to the one I found to be the best, usually I would hire another, low skill engineer to work on the rear booster for a few days, then fire him as soon as he finished. The concept of the game is to be a strategy sandbox out of which many strategies could emerge, and while a week long development didn't allow for implementation of THAT many possibilities, a full game would have more moving parts, not allowing for time where the player must sit and wait for building to finish.
Thank you for your feedback, I appreciate it a lot!
I get your back buddy! If we rate all who have lower ratings then we might even get better ratings so start rating most of the least rated games as I'm doing ;) and your game is kinda awesome , cool ,or amazing, keep up the good work
Rotating around the rocket was a bit weird and I found it hard to select the right area to install a component, but other than that it was an interesting game to play! I'd appreciate it if you would be willing to try my game as well :)
Great job keep on!!!The only thing that felt weird is rotating with the wasd keys i kept trying to rotate with right clicking
Thanks, the feedback I've gotten from people seems to agree that the "A-D" rotation wasn't intuitive for most people. My ideal implementation of camera rotation would've been a middle mouse button drag right and left, but I didn't want to spend too much time on camera movement, so I went with the simplest form. Thanks for playing and for the feedback!