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A jam submission

SingularityView game page

Create black holes to turn furniture into weapons and knock out all your enemies to escape.
Submitted by SilentflameX — 1 hour, 32 minutes before the deadline
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Singularity's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34.2504.250
Innovation#173.9503.950
Overall#433.7253.725
Game Design#603.8003.800
Theme#1033.7503.750
Audio#1533.2003.200
Graphics#1823.4003.400

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

WOW!!! This game is amaizing!
I loved the mechanics and the level design, it gave me a feeling that no other game gave me.
Also the idea is great and very well made, and the sfx are really good!
Keep working on it after the jam please! I think this game have a huge potenial.
Really enjoyed playing it. Great job! :D

Submitted

Had a play of your game in this video here - at 01:13:10 -, where I give my thoughts while I play. Hopefully it's helpful feedback.

If you have time I'd greatly appreciate it if you could give my game a go to, happy jamming

Submitted

Really cool concept, reminds me of all these old flash games I played at the time, where you had to knock down a ton of enemies using the environnment. The gun mechanic is a bit hard to master, but fortunately the AIs are easy enough to compensate. Nice job !

Submitted

The gameplay is so kewl, even with simple box the game is really fun to play, and i have so many option and tactic to kill those all enemy even they are surrounding me. The music is make me feel like want to shoot them all, i want gun like that, man this game really should be on top <3 . Great mechanic, and Fun game to play, and yet another title that i beat :3

Submitted

Yeah man, this is a really solid entry for the jam! I'm truly surprised this doesn't have a lot of plays. So here's my 2-cents about the game:

When I first booted it up, I noticed the movement was a little bit slippery. Not a dealbreaker but would definitely be appreciated if it was a bit tighter! It took a while for me to actually figure out what the gun did. I thought I was supposed to shoot the guards, and suck them up in the hole, but that didn't work and left me quite confused. It was exactly at the point that I realised I had to suck stuff up to knock out the guards that I really started to enjoy the game! The use of physics is great here, I really really enjoyed it. It's extremely satisfying to knock a desk over and hit two guards with it, while dodging their bullets. It's really something unique and a great implementation of the theme that I wouldn't have thought of before. One other critique is that after a while, when the floor is a mess, it's really hard to figure out what is still useable, and what is just junk. It might be useful to give the items that are still useable a light glow around the edges to define them as 'active.'


Anyway, great entry. I think you nailed it with the gameplay. Sounds and graphics are nice and minimalistic too, which is always appreciated. Good job!

Submitted

What a bop and a half! The game was quite a challenge when I noticed that I can only harm the enemies that knocking other objects into them. Such a unique and fun mechanic! I did get stuck on the retry screen, but that might be just on my end. Great job overall!

Really fun, it reminded me of Hotline Miami! Really good vibe and solid mechanics! I appreciated the attention to details, like the way objects get broken after hitting an enemy and can't be used again! You could try putting a super boss after a couple of levels or a chance to throw dead guys against other guys (like the enhanced gravity gun in half life 2) but overall was a really nice play. You put some kind of ending too! Well done! :)

Here is our game, please consider rating it too ;)
https://cyberlab-studios.itch.io/packed-out

Submitted

Really like the mechanics and overall game-feel of this one. Good job!

Submitted

A really great mechanic!  It was fun trying to lead objects toward enemies while dodging.  The music overpowers the sound effects and is also a bit too loud overall, though I liked the choice in genre.  The graphics are a bit too simple but they don't look bad.  I had a ton of fun playing to the end, though I would have appreciated a system that helped locate the last enemies, since some of the missions were really large and a little annoying to search through, especially since one of my bad guys pathed himself into the starting door and was hard to find.  I want to see more!

Submitted

Verry good game

I like the top vew i gess ther is no perspective ther

The game is funny and i like the graphics too much

Made want to make a similar game

I enjoyed

Submitted(+1)

I posted a link to this game in the Brackeys Discord. This game needs more ratings!

Submitted

Pretty cool game, like a different take on hotline miami, instead of directly shooting and killing enemies, you use stuff lying about to knock them out instead.

Needs more polish for the mechanics, sometimes the gravity bullet hits things but nothing happens.

Would love to see this worked on and polished more!

Submitted

This is now one of my favorite games in the jam. Extremely well done and well polished. The mechanic is great and the level design is great too (especially when enemies are place just for the purpose of being annihilated by a big stack of objects surrounding them). The only thing I think it needs is a bit more feedback for when you hit an enemy such as screen shake, and a minimap with some kind of indication as to where the remaining bad guys are or when you've defeated them all and unlocked the door. But otherwise, absolutely fantastic game! Hope you'll give mine a try too :)

Submitted

nice game:) i loved the concept of using simple shapes to create the game like this, but found a few bugs here and there, but lot fun to play! And yes, as mentioned earlier, a radar would be nice:)

Submitted

hey I am so sorry that you didn't get any rating because a file go missing I know how how hard to submit a  game near to the deadline so I rated you anyway

Submitted

Nice idea, but I wound up getting stuck for a bit because i couldn't find the last enemy. A radar would help a lot