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Agent of H.O.L.E.S's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #110 | 3.354 | 3.354 |
Fun | #184 | 3.250 | 3.250 |
Overall | #200 | 3.212 | 3.212 |
Theme | #207 | 3.396 | 3.396 |
Graphics | #223 | 3.292 | 3.292 |
Innovation | #264 | 2.917 | 2.917 |
Game Design | #277 | 3.063 | 3.063 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool game, I like the game mechanics where you can change between shooting and attacking with the drill :D!
Great Work!
Nice Job!
Please ignore my nitpicking :P
Great job! Very well put together.
I really like this game. I feel so excited when I was playing it. Also, once I get the blue Hole and go to the Red Hole I couldn't kill the monster there... but I'm a persistent person and I'm gonna keep playing it until I kill that monster and finish the game. I really enjoy it.
Thankyou! I am glad you enjoyed our game!
Really run game! :D
Great job! The game functions well! I had a similar issue with mbarba where the signs were innacurate. Also, sometimes we didnt see the projectile. Besides that, make the UI a bit larger and I think it will be great! Keep up the good work!
Great foundation! There is some issues, like sometimes the signs seem inaccurate (says melee is right click when it is left click?), and some bugs, but I think the spritework is great and with more time you could really improve it! I would like to see what this game is like with faster movement, and enemies that die faster. Great job!
Hey, this is ntwiles from the discord channel!
Really fun metroidvania style game. The ranged and melee attacks worked well, the sounds were solid, and the character designs and animations were awesome. I think I got to the very end, I killed a giant robot in the bottom right corner of the map.
I had some trouble figuring out the portals since the signs didn’t seem to be functioning properly. It seemed like each did two things: 1) teleport you and 2) give you some ability? The blue one gave you jump height and the red one did something else?
Either way, really fun. Great job guys.
good game i like the game play and it sticks to the theme
Great work ; )
Audio and gameplay were nice, although I found the shooting to not work that well if the enemies were further than a few feet away. Overall a good entry, maybe expand past grey in the colour palette.
I was thinking of adding more brown and other colored tiles, but got too caught up in other aspects
All around, H.O.LE.S. is OK. I like the pixel art and the miner aesthetic. The music isn't bad either. The shooting can feel a bit clunky, but the worst part is the portal aspect, where it's very easy to get stuck in walls. Not bad, but needs some work.
I completely agree. The portals were definitely the biggest set back we had.
A bit buggy, but it's really cool and looks beautiful!
nice pixel art ;)
Good Game, keep going :D. I dont know how but using the blue portal i just fall down haha
Hi, Tyvm for checking the game out!! The portal bug appears sometimes when you place the portal in the corner.
This was pretty cool, I found some bugs here and there but in the end I was still able to get through the game, also the graphics and animations are pretty good! Great work
Pretty interesting platformed with nice combat mechanics. Exploring the mine was fun too!
Good game, nice music, sfx and cool animations! Various enemy types with different attacks. Good job!
Nice little platformer, I personally didn't like the charge up mechanic, but that's only because I wanna shoot them slimes more! I got stuck after reaching the spinning blue hole too, but at least I killed all the enemies! :D
Wow! It may have been a bit buggy here and there, but it was amazing what you got done in a week! I loved the graphics and the music!