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Wormhole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #246 | 2.864 | 3.455 |
Game Design | #264 | 3.090 | 3.727 |
Fun | #284 | 2.940 | 3.545 |
Graphics | #308 | 2.940 | 3.545 |
Overall | #349 | 2.789 | 3.364 |
Theme | #357 | 2.864 | 3.455 |
Innovation | #527 | 2.035 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey, you don't always need to re-invent the wheel, and I think you nailed the 2 most import things here, character movement, and level design.
Thanks! I know my game wasn't exactly groundbreaking, but I'm glad you enjoyed it.
Nice work!!! Your art style is cute, and I love speedrun game a lot.
I just can't stop trying again and again to break my own record, haha!
Thanks. I also love speed running games. Lots of replayability. I'm glad you liked mine.
that is some clean 2d art you got, enjoyed playing it 😁
Thanks! I worked hard on making the graphics look good, so I'm glad you liked them.
I generally don't like 2D games but you are good.
can you please vote us ?
https://arefnue.itch.io/howly
Thanks. I'll be sure check out some of your games!
good game
i realy enjoyed for minutes.
the tutorial was nice
good work.
Thanks! I'll be sure to check out your submission!
i appreciate it : D
Good graphics and sound design!!Very fun game!!
Thanks!
Well done, for platformers I look for the physics to seem like it works well and yours does great! cool art style choice as well :)
Thanks! Really appreciate it!
it was a very good game and well made also i noticed two small problems
in the tutorial it says "use W and A to move"
and you can jump with the up arrow but not w
any ways good game and keep up the good work
Thanks. I really appreciate it.
When a player is playing a solely skill based game like a platformer, blaming the controls for failing is a very bad sign. The whole idea of skill based games is to give all the control to the player and then throw everything you have at them. So I was a little disappointed to find that a game with such a nice artstyle had this problem. Here are a few pointers:
-Jump should be binded to both space AND w
-Let arrow keys also be controls
-The hitbox of a platform should be a little bigger than the actual size of the platform, because this way a player can jump off the side of a ledge more consistently, and it isn't an annoyance to the player to always fall when jumping off a ledge.
-The left right movement would be a lot smoother if it was accelerating (meaning that it isn't a constant speed and accelerates like most platformers)
Some tips for further projects for artstyle:
-Things other than the player can also have animations. For example, the bounce pad could have a little animation everytime you touch it
-Little visual imperfections adds a lot of character to the game. The floor can have little pebbles on them. The metal can vary in terms of scratches and wear.
-When you run, since this is on the moon, there should be little particles that trail your feet.
These are all very simple things to add and could all be added in under a day, no matter how skilled you are at coding. Maybe put a little bit more polish into consideration and it will improve your games greatly.
Thanks for such detailed feedback. I really appreciate it and I will take it into consideration for future games.
No problem :)