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[Devlog] Super Dragon Digger 2D (with lasers)

A topic by President of Space created Feb 17, 2020 Views: 485 Replies: 18
Viewing posts 1 to 14
Submitted

You are a dwarf, and you're digging a hole.

You have X minutes before the dragon arrives (I haven't decided yet).

Get to the treasure, and when the dragon arrives, it will get the gold, and you won't get eaten.

Prevent goblins from plugging your holes with sand by bashing them with your mithril shovel forged by ancient dwarven artificers.

I use Pico-8. Here's what works so far:


Submitted(+1)

Ok, so enough of being cryptic.

This project is a bunch of firsts for me. First game jam, first game made for the pico-8, first program written in lua, first platformer I've ever tried to make. I also have a
small child and very limited time, so it's going to be a tough, but fun ride :)

Today I give you the goblin, let's call him Bob. Bob is pretty dumb, and for now all he does is walk back and forth, but he is controlled by the same forces as the dwarf - let's call him Ernest - so when Ernest digs a hole under Bob, Bob will fall and get stuck. Believe it or not, it feels like a huge achievement. Also, Ernest can swing his mithril shovel of doom, but for now he's super frustrated, as he can't hit Bob no matter how hard he tries.

I love programming the Pico-8. The limitations inspire my (limited) creativity and the platform abstracts out all boring chores, such as drawing things on the screen, but leaves you to do everything else on your own. And the things some people do with it... anyway, off to bed for today.


(+1)

Good idea, its looking really nice, maybe I would add some towers and range enemies justo to make it a bit more complex. GL

Submitted(+2)

These features are planned for the Turbo Special Ultimate Gold Edition 2020 Reloaded Director's Cut Plus. I'm afraid that the lasers will only be available as DLC after release on Sunday morning as well. For the time being, I'm going to focus on making something resembling a game :)

Submitted(+1)

Very cool my man, first time im hearing about PICO-8 , it seems very nice and nostalgic, the game itself seems the same, would like to play that after release

Good Luck !

Submitted

A lot of dark work today, but it paid off. I implemented my first ever finite state machine, and it's glorious. It made the code far less messy and adding behaviors is so much easier. So I fixed transitions between animations and Ernest now has multiple Bobs to deal with. I wasn't sure what feature to work on next - the goblins pouring sand over Ernest's holes, or Ernest bashing the goblins in the head. I decided the bashing was more important to get done first, because if I can't finish the rest in time, if you can kill the goblins and they can kill you, at least it's some kind of playable game. So next - add health for Ernest, allow goblins to strike back, then make them plug holes, and then - finally - the dragon.


Submitted(+1)

I love it!!!  It's really cute!  I  can't wait to see the dragon!

Submitted(+1)

This game aesthetic is soooo minimalist! Graphics, gameplay and everything! I LOVED! Really want to see this game finished.

Submitted

Thanks! The plan is so far as follows: today goblins attacking the dwarf, and being able to lose the game. Tomorrow (and maybe today if I have the time) goblins plugging the dwarf's holes. This sounds gross, but you get my point. Saturday - the dragon. In the meantime, music (I've started on that yesterday) and polish. There's probably some joke here about polish and me being Polish, but right now I'm too tired to see it. Anyway, after the jam the roadmap will be: level progression, powerups, more enemy types and two-player coop. And probably lasers.

Submitted(+1)

I love the characters and their animations, looks fun

Submitted

Thanks! It really means a lot to this beginning colorblind pixel artist without drawing skills :)

Submitted(+1)

Looks good! I think PICO-8 is pretty neat. I recently bought it but have not had much time to learn how to use it.

Submitted

Get the zine by mboffin, it'll get you started in no time. Go ahead, do it NOW! It's super fun!!!

Submitted(+1)

I'll check it out!

Submitted(+1)

So now there is some kind of gameplay going on! Ernest can now get a good thrashing from the goblins, and I've added some FX to spice things up (camera shake and pause after hit). After you lose all health points, the game just restarts - for now. I have to add game states to the feature list - since the deadline is starting to rear its ugly head, it will probably be just some text to save time, but I really want to put together a fancy title screen - I think Ernest deserves it.


Submitted(+1)

Looks really cool! And hard. Those goblins can pack a punch.

Submitted

Actually, on the gif I'm getting hit on purpose. It's definitely not hard enough :) But I think I'll tweak the difficulty when I get all core gameplay elements in place - goblins trying to pour sand in your holes and the dragon coming to eat you after a time elapses.

Submitted(+1)

So Bob will now try to pour sand in the holes to undo Ernest's hard work. It's still buggy, and it's late, and I'm really tired, but I'm still one step closer to the MVP, and I believe that tomorrow I will be able to put it together more or less and make it submittable. 


Submitted (1 edit)

Ok, here we go! Quincy the dragon arrives, and seeing no treasure , eats poor Ernest and it's game over!

Oh, an one more thing. The game is now live and submitted to the jam: https://matzieq.itch.io/super-dragon-digger-2d-with-lasers

[EDIT]: And the link to the submission :-D https://itch.io/jam/brackeys-3/rate/573698