Now I want that t-shirt.
President of Space
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This made so many forgotten synapses in my brain to fire at the same time... thank you! I also miss paper magazines as the primary source of game guides. That's probably why I bought the enormous hardcover Dark Souls strategy guide, even if you can find any number of people who show you how to 100% it on youtube.
Thanks! The ending is almost straight from "Pirx's Tale", although the issue there was an incompetent crew of drunks and misfits rather than faulty equipment. The idea of taking an ancient spaceship for its last voyage to the junkyard is from "Terminus", but that story is so much more. I highly recommend both, especially "Terminus" - that one is almost a horror, it's very chilling.
Just a quick note: if anyone needs this sort of thing, I've made a thin electron wrapper around Bitsy so you can download and run it as a native desktop app. Currently I have Windows and Mac builds available, I'll do a Linux build when I install Linux on some sensible machine.
Anyway, here it is: https://github.com/matzieq/bitsy-desktop
You can download builds for different platforms under "releases".
It's MIT licensed, like bitsy, so hack away to your heart's content.
And also - I would appreciate if someone told me if I'm wasting my time and nobody would actually use it :D (well, I'd use it, so I guess it's not a total waste).
Hi! I'm Maciek. For the longest time I've dismissed Bitsy as a weird curiosity, until I tried it myself. I immediately fell in love. In hindsight, I should've known better, as it's been the same way with me and Pico-8. Anyway, I've made a few bitsy things, and currently I'm making a game each week with themes inspired by subsequent letters of the alphabet. Bitsy seems perfect for that!
Yeah, I'm a firm believer in the "teach by showing gameplay elements" instead of tutorials, but it's a tough design challenge and I'm still very much a noob. And thank you for the comment about art, I really like how this tileset turned out, I've lifted it from my minimal metroidvania which is in a slow moving limbo at the moment, so it felt good to use it in a released project.
Interesting! I like that you can't really lose, you're so determined that you will continue even after death. But please, PLEASE allow for arrow keys. I'm left handed and playing with WASD and space is extremely awkward for me. Also, every flash game that ever existed used arrows + space/z/x/c, I'm not sure why it suddenly became a forbidden combination
Neat! Judging from the amounts of spikes you must have torn a lot of hair playing Celeste :) The only thing I don't like (and I think it's due to the fact that many tutorials do it) is that you have to switch modes of input between screens. It's a really bad idea when you play the game using keyboard/controller, only to be forced to take your hand off said keyboard/controller in order to click "next" with the mouse. Why not select the options with up/down and confirm with a button?
Yes, I know. But it's a false positive. The game uses Python 3.9, SDL2, Pyxel and pyinstaller, all tech used is open source, there's no way there's a real virus. If it's any consolation, the machine on which I built it myself is also suspicious of it :) I posted a link to source code, it's super easy to run it this way as well (you just install python 3, then Pyxel, and then run the main script).