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Retro Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #260 | 3.800 | 3.800 |
Fun | #514 | 3.200 | 3.200 |
Game Design | #618 | 3.167 | 3.167 |
Overall | #624 | 3.133 | 3.133 |
Graphics | #630 | 3.267 | 3.267 |
Audio | #846 | 2.633 | 2.633 |
Innovation | #864 | 2.733 | 2.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind time and it's inspired in old games.
Did you write most of the code yourself and made all the assets from scratch?
Yes, almost 100%.
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Comments
The screen effect is super cool!! Great job on the look of the game~ the controls felt good and it was awesome that you could speed up the chat bubbles. There were a few "blind jumps" that some people might complain about, but i still had a lot of fun! You should design your game page a bit more + screen shots/GIFs (helps motivate people to play your cool game more) If you like this idea, keep working on it! Awesome job submitting a retro game to this jam and I hope you improved your game making skills. If you have time, please check out my game :D
Thanks!! I'm glad you liked the visuals. We spend a lot of time on those. Game mechanics and level design certainly need some polishing
Thank you for your feedback! We're really glad you enjoyed our game.
Thanks for the lovely comment on the story and level design, we really put thought into it and appreciate it.
We weren't able to make the enemies seem fair, that's something we've been getting a lot, so we'll investigate on how to do that better for sure for future games. Thanks for pointing that out!
Cool game, the jump'n'run parts didn't feel that good. The controls have to feel a little bit snappier I think, at times it felt like my character was more sliding then walking and the attacking of the enemies felt like I always got hit first no matter what I did. Maybe give them some kind of shock second before they start shooting.
Thanks for your feedback!
It was really hard to not get hit first by the enemies. We'll definitely take fairness much more into account for our next games!
We'd also love to investigate how to make the controls feel nicer for future games, so thanks for pointing that out.
For the movement, at first it would be good to know which system you used. Was it a rigidbody movement? Transform.Translate?
We used the 2D Character Controller script from Brackeys, which uses rigidbody.velocity
Ah okay, then I already got an idea. Try playing around with the rigidbody settings. Maybe the drag needs to be higher for it not feel so "floaty". ;D
Thanks! We'll play around with the settings then
Now Loading...
Sorry to hear that :c.
It was our first experience in making games for HTML5 and we run into many things we didn't like. Compiling times were reaally long, there were some bugs and so forth.
We found that if it stuck on the loading screen refreshing the browser a couple of times would work, or maybe switching to another browser.
It's a shame you couldn't get to play our game, but thanks for stopping by and sharing your experience! It really does help us focus more on this things for future games.