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A jam submission

Slime FieldView game page

Short First Person RPG where you kill a limited amount of slimes on a field
Submitted by BulletGrade — 6 hours, 24 minutes before the deadline
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Slime Field's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#10022.6193.429
Fun#10742.4003.143
Audio#10862.1822.857
Game Design#12402.1822.857
Overall#12892.0732.714
Theme#15911.6372.143
Innovation#16801.4181.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
There's a limited amount of slimes and you'll be forced to rewind in order to respawn them.

Did you write most of the code yourself and made all the assets from scratch?
All the code and 3d assets were done by me.
Crosshair and font is from kenney.nl
The toony shader is from Unity asset store.
All the sounds are public domain (CC0) and are from freesound.org and opengameart.org

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Comments

Submitted(+1)

Interesting game. Wished there were more mechanics and different type of enemies. I think it was too grindy too, and Im not a fan of grinding games. Anyway, Started killing the yellow ones at 9 untill I was level 15, and then the pinky ones at 20 I think. And killed the king at 32. 

I liked it, the fact that I would get one hit killed by any enemy added a kind of thrill to it :D

Developer

Thanks for your comment! The yellow slime is supposed to be stronger than the pink ones.

Submitted

I dont remember the color exactly. But I am referring to the ones that spawn at thr begining of that place with a different ground collor.

Submitted(+1)

nice game i like the artstyle and model of the slime its pretty nice fun game overall well done

Submitted(+1)

Totally reminded me of Ultima Runes of Virtue II.  The game felt good and the "Ah ha!" moment when I was like "I'm getting massacred here but there are no more green slimes" was a nice personal victory.  Dunno if you meant to but those are important moments to build into a game.  Keep at it!

Submitted(+1)

The game lacks variety. For example, you could add armored enemies that need to be hit in a weak spot, otherwise they will reflect the blow.

Submitted(+1)

I love the snappy animation of the sword.I think more could have been done with the rewind theme though.