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BulletGrade

16
Posts
1
Topics
4
Followers
A member registered Jun 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks for your comment! The yellow slime is supposed to be stronger than the pink ones.

Great game, the artstyle and the music are pretty good as well.

Fun game! I also found the death messages to be pretty funny.

Interesting game, I liked the music though they were pretty short.

Nice game, I liked the graphics and the cover arts.

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Hi everyone, I appreciate your comments. I agree that it's hard to get into rhythm, I'll see what I can do about that, also, the resolution is indeed smaller than it should be, sorry. I'll be sure to fix that once the jam ends.

This is a fun game, took me quite a few minutes to get the 4th control and a fullscreen option would be nice, the game's window is bigger than my resolution.

(1 edit)

Did you press 1 or 2 (alphanumeric) to equip the pistol and the SMG?

Thanks kiosoma, I do think that it's hard to see them sometimes as well and I'll try making them more visible in the future.

Thanks flowtheci, I really liked your game as well. I have fixed the wall issue and added the pause menu in the newest update.

Thank you, I just fixed the gluey wall issue and made some fixes in the newest version.

Thanks, I have added Mac and Linux executables now.

Just updated, this should add some new features and make the game a bit more fair.

https://bulletgrade.itch.io/no-time/devlog/151228/v11-pause-menu-slow-time-buffs...

I would also like to apologize to these who downloaded the game one hour ago. If you had the pause menu appear as you pressed play, you then have downloaded the buggy build.

(8 edits)

EDIT: This game is discontinued. I have moved on to my other projects. You are free to fork your own version in Github!

Hello everyone. This game was made by one person in 25 days. I have used most of my time coding the gameplay and used my remaining 3 days to design the levels.

I submitted my game into Gamedev.tv jam at 1 hour and 6 minutes before the deadline. As you may have noticed, the levels are a bit rushed because of that and I still want to bring some great changes to make this game enjoyable, and I would love to hear what others have to say about my game.

  • Make the win screen actually work (For now, you are forced to alt+f4 to quit)  fixed
  • Improve AI and fix reaction time (On it!)
  • Make new, longer levels
  • Checkpoints
  • Stealth Levels
  • Optimize the code (On it!)
  • Buff slow time
  • Improving character movement
  • Spread adjustment (On it!)
  • Improve bullet visibility