Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rewind KnightView game page

Submission for Brackeys Game Jam 2020
Submitted by Rakshit Ranjan — 14 hours, 3 minutes before the deadline
Add to collection

Play game

Rewind Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#7163.1283.128
Audio#7492.7952.795
Innovation#7532.8852.885
Fun#7532.8852.885
Overall#7832.9272.927
Theme#8102.9622.962
Game Design#8122.9102.910

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The Combat has a rewind button where you can rewind a chance of the player and the enemy

Did you write most of the code yourself and made all the assets from scratch?
The art was from a art kit from itch.io it was free.
The code was all written by me from scratch

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted

Fun rogue-like game! I thought the art, sounds, and animation were all great. I like the idea of the monsters dropping items to pick up. The rewind button seems a little useless, at least it was to me. Maybe it could have more of a use than just rewinding one turn because you have a good game here!

Submitted

Hey there, nice to see a topdown roguelike in the submissions so kudos on that. The art also looks fitting. Though I must say I felt pretty lost in terms of what my goal was and I did not even realise that I needed to attack the enemies using F. As they were basically just standing still and not attacking me.

Also I realised if you start a fight off by rewinding, it does a lot of damage to the enemies for some reason.

A little more feedback for when entering combat would also be nice, as I had initially thought I was simply viewing some form of informational screen until I realised what it was.

Nice concept though, cool to see a minimap as well. Even though it doesnt show much more than the player can already see, it is cool though.

Developer

Thanks

Submitted

Great game! I liked the turn based fighting system:)

Developer

Thank you

Submitted

good game. i'd prefer if the enemies were as big as the protagonist though. good luck!

Submitted

Cool game, but it definitely would've benefitted from a tutorial. I picked up the weapons but I couldn't use them, and whenever I was attacking an enemy my weapon slots were empty so that was confusing. The music also stopped playing after a while so there were only sound effects. 

Nice idea though and I liked the artwork :)

Submitted

Cool game with cool graphics.

Submitted

Loved the artwork.  Also, am I correct in assuming the levels are procedurally generated?  I like how you added the help windows not just for items but the enemies as well.  I didn't immediately notice a difference (and thus why I was getting massacred) until I popped open the enemy stats window.

Last thing, not sure if this is intentional or a glitch but I discovered if you rewind on an enemy w full health, you can drop their health enough to one shot them.  Is this a bug or a feature? ^_^

Developer(+1)

Yes the dungeons are proceduraly generated, yes i noticed that bug but thought it was a fun feature, so it is now basically a feature

Submitted

That's an awesome "feature" honestly.  Definitely lean into that and vary it up.  I thought that was a cool discovery moment.

Developer

Thank you

Viewing comments 47 to 41 of 47 · Next page · Last page