Play Mind-Winding-Puzzle
UnWind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #6 | 4.300 | 4.300 |
Overall | #64 | 3.892 | 3.892 |
Game Design | #70 | 3.975 | 3.975 |
Theme | #163 | 3.950 | 3.950 |
Fun | #172 | 3.675 | 3.675 |
Audio | #206 | 3.550 | 3.550 |
Graphics | #210 | 3.900 | 3.900 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Rewind also means wrapping around something multiple times, and wrapping is the core mechanic of the game.
Did you write most of the code yourself and made all the assets from scratch?
Yes, I have coded all code by myself, drew all the assets with aseprite and photoshop myself, and composed the background music with bosca coil
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Comments
I had a little bit of difficulty in the beggining. Once I was familiar with the controls, I had a great time and feeling during the gameplay! This has a lot of potential!
I thought this was great. One thing that would be nice is an undo button. I know you can travel in the opposite way, but I did a figure eight thing once and it got stuck or something and I couldn't figure out how to get off the figure eight. I had to restart the level which was annoying cause I was at the end
U can undo by pressing backspace :)
nice game, but its really hard to figure out at the beginning
Really clever take on the theme. It took a short time for me to figure out how to play, but there are some interesting puzzles that I really liked. Personally, I don't really like the scissor enemies, as I think it takes away from the puzzles, but overall it's a great submission!
Thanks for the comment! I added the scissors at first thinking this will be a exploration fighting game, and i spent a whole ton of time on it. I also believed that the scissors doesn't match the theme, but i didnt want to take all my hard work away xD. Glad u enjoyed it!
Amazing game, so clever, and luckily for me, also very forgiving!
I really liked the game mechanic, only issue I had was that I could not clearly see which tiles were not routable; if you make sure this is better indicated in the game, I would love it even more!
4th game that goes on my favorite games to play tonight! Great job!
All tiles are intended to be routable, the cracked it is just a last minute decoration, but i think i rushed it so much that i painted some tiles on the wrong tilemap, causing the game to recognize some tiles as "walls" xD ill fix it when the lock lifts :)
ah, that might be it :) Might be a nice unintended feature; just make sure the tiles that do ‘t work stand out more :)
can’t say this enough; it’s a really nice mechanic that you created, liked it a lot.
This game is soo good !! Loved It !!
Interesting game and liked the mechanic. Took us a while to understand the controls but managed it in the end. The audio was really nice and calming too!
Thanks for the comment! I'll try to make a more intuitive tutorial to the movement when i re do the game!
I just couldn't resist when I saw the logo (wonderful!).
I wished I was better at this game (had many problems first getting to understand mechanic, and then beating levels), but I believe it's a great game.
Audio is great, so calming and well fitted.
Great job!
thanks! i added the tutorial animation to makes thing clearer, i guess i should add a overlay or something to guide people through the pulling box action. Btw the music was composed when it was 4 am xDD
Ye, definitely its needed there :P I did beat like 2 levels, but then was stuck. Night inspiration is best xDD I was making music same way then
Woho. Playing was fun xD. Though my eyes are now burning. Played lot of games for last hour
dammit this was a fun gams haha x
Thanks! Did u get to the last level? :)
I would be lying if I said I was good at games. Let me try again!! And any feedback on my entry would be nice so I can make as good as gams as you
its just the first game i made... it isnt that good and i wished i knew how to model 3d objects like your game!
No! I enjoyed your game thoroughly. Sometimes it’s more about the story line than the art. I have much to learn as well in design
At start i was struggling in level design then i watching some gmtk and jonas vids and learn about misdirection, discovery and techniques like that. I think im pretty happy with the result