Play game
Wind-Up Ducks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #62 | 3.946 | 3.946 |
Fun | #88 | 3.865 | 3.865 |
Overall | #120 | 3.761 | 3.761 |
Theme | #121 | 4.054 | 4.054 |
Audio | #139 | 3.676 | 3.676 |
Game Design | #257 | 3.649 | 3.649 |
Graphics | #570 | 3.378 | 3.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The game is about a bunch of wind-up ducks that unwind themselves. If you don't wind them up, they die. So you have to constantly go around and "re-wind" them.
Did you write most of the code yourself and made all the assets from scratch?
All the assets were made by me. I used 2 or 3 scripts and sprites from previous projects I made, everything else was made during the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
It really made me giggle, loved the style with the silly sound effects, good use of the theme too. Only thing that I had an issue with was it seem luck based on weather i would have enough ducks in the right place to stop the other ducks.
Thank you.
The idea was that the player would put the ducks to sleep, push them to where they want and wake them up again. That way you have your ducks patrolling wherever you want. But that is a little unclear and awkward. I am considering better methods of moving ducks.
Definitley the funniest game I played.
I was laughing from the moment it loaded.
I had difficulty waking up the ducks, but the rest was amazing
Rate my game if you want
https://itch.io/jam/brackeys-4/rate/724676
Thanks. I will make separate button for putting the ducks to sleep / waking them up. That should make it easier.
Takes a while to understand, but when you do, it's quite fun.
Thanks
Very fun to play, rewinding the ducks feels very satisfying. I only wish it was easier to select which ducks to put to sleep and which to awaken... maybe you could put those actions on separate buttons, so you know which state the ducks will be in?
Thanks :)
I agree that waking up and putting ducks to sleep is sometimes hard to manage. I was debating whether or not I should make a third button, as it would make things much easier. I wanted the game to use as few buttons as possible (ideally two, because there are two buttons on mouse), that's why I had it that way.
Thanks for sharing this, I will seriously reconsider the third button. It seems that a lot of people think like you, so I will likely go with it.
Very nice! I loved the audio of this game and the clever take on the theme!
Thank you
Good, fun and simple game, although I kept dying because the ducks were too far away from enemies to start chasing them, maybe a 'duck whistle' that calls all ducks to you would be a good feature. Also the ducks are quite cute :)
Thanks for your feedback. The idea was you would put them to sleep and push them to where you want before waking them up.
I understand the current method of moving ducks can get annoying. I did consider easier methods of moving ducks but I was tight on time :) The duck whistle is a great idea I might add that!
Damn, this is good and simple! Had fun, lost at the last wave. Controls can be a little bit iffy to choose if you wanna make them sleep or wake up. Art & music could use a little bit more polish.
But in the raw game/gameplay sense, it works so damn well! Congrats :)
Thank you! The art side of things is definitely not my best aspect, but I am getting better.
The controls for sleeping and waking them up was difficult for me to figure out because I wanted the game to use as few buttons as possible (ideally 2, because there are two buttons on a mouse). I originally had it so each individual duck switches between awake and asleep, but that got annoying because usually they were in clusters so you would just have a few awake and a few asleep. I changed it so that it changes all at once: if there is at least one duck that is awake near you, they all go to sleep. That's how it works. But yes, I do agree that it feels awkward and annoying at times. I will think of solutions.