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Dannycopo42

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A member registered Sep 14, 2016 · View creator page →

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Pretty cozy, I like the background :) the game was unexpectedly hard though so after a while I ended up setting up an autoclicker and shooting into the sky which was pretty funny too.

Really funny interpretation of the theme and nice chill gameplay.. although the first time I entered a room with a big fish in it immediately killed me because it was right in front of the door..

Very good use of the main size mechanic which plays into multiple different mechanics!! I got stuck on one of the treadmill puzzles but I thought the levels I saw were pretty cool :D

cool game ! the later levels used the mechanic pretty interestingly , although there were issues with physics objects clipping into the ground when they were scaled while touching which was a problem sometimes

i love the ant

I liked the implementation of the scaling through a gun, and it was satisfying to use ! The little story was a nice little bit of spice for a jam game, although while playing I had a wierd bug where my look direction would constantly drift a bit which was a little annoying.

cute crab! nice little game and I very much appreciate the way collision for smaller objects gets turned off as you get bigger..

Interesting idea but I couldn't figure out how to play :(

I love the vibes of this game sm!! The dithering effects give a really nice look and the animations feel superb with really strong feeling poses. (No wonder you keep winning game jams) :)

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This level was sadly known to be bugged due to an oversight in the code for levels with checkpoints - which were definitely spaced too far apart (Playtesting was a privilege we couldn't afford lol) - but I'm glad you enjoyed our main mechanic!

Thanks a lot for streaming our game! :)

This is a game

Very nice dialogue and artwork - the presentation was great! Could have done with more complex mechanics and more different die to make each fight feel more unique - but playing the game was quite fun!

The difficult platforming makes me think of old rage games - cool idea with some nice effects - some polish would make this quite fun :)

Very nice graphically - although I wish there were more mechanics based around the dice number. Highscore is a fun idea that I didn't see a lot this jam so good work on including that! :)

I like the art - and the locking mechanic is something I didn't see a lot in this jam is nice. A cool extension of the mechanic would be having to worry about timing of actions in a turn based system - but otherwise really neat and looks good! :)

I like the theme of the game - resource management is very cool and the game felt very unique among an ocean of similar jam games.

Would be nice if all the faces of the dice were more clear at once - but otherwise nice simple puzzle game and I'm surprised I didn't see more games with the same mechanic!

Really like the idea - super addicting! Just needs more content and dice-related unique items and effects but otherwise one of the most unique and best games I have played this jam!

Interesting idea of stacking buffs and weapon system - but I felt like the dice rolled too fast during gameplay and lmb for right hand while rmb for left hand wasa little unintuitive. Otherwise really cool mechanics for this jam :)

Very good take on the theme and nice visuals! It's a shame that you didn't get time to add more features or more animation to the interface - as the idea is great but feels kind of simple at times

Neat game, but could have done more polish. Nice that the move speed was fast so It didn't feel as slow as some other games :)

Interesting idea but should probably have a little bit more polish - the previews are something I wish I would have seen in other similar games :)

Unique take on the theme - but could do with some visual polish and more complex mechanics with the dice

Glad you enjoyed the game! Having funny combinations of effects was definitely an idea we were going for and I'm glad you found the amount of content interesting. I definitely felt what you mean about the game being slow, perhaps we should have made the dice a bit less bouncy...

I'm happy you liked our idea!

It was a really bad stroke of luck that a checkpoint level turned out to be the buggy one, but I'm glad you managed to make it to the end anyway :)

hehe :)

The 5th level had a very unfortunate combination of bugs - and the spacing of checkpoints was a symptom of lack of time to playtest. It's especially frustrating knowing that changing a single number in a script could have made the game much more enjoyable for most players :((

Looks absolutely stunning!

REALLY REALLY satisfying - Amazing work with animations. The exlamation mark next to enemies you can damage is a really nice touch and my only criticism is that the indicator for what dice you have queued is small and not in a constant location so it is hard to refer to with eye muscle memory - but other than that the best submission that I have played yet!

Interesting Idea but very difficult to execute in-game.   Felt very crunchy feel and amazing presentation!

Very solid presentation but could have done with something like trajectory lines to make aiming easier. Good work :)

Thank you! Hollow knight was definitely one of the bigger inspirations to this game. Unfortunate about the boss - if only we had more time to playtest...

Fun, Simple, Decently well-polished - very good product for a 5-day game jam!

Thank you! I found out about Pikuniku just before starting on this game, and the trailer kept replaying in my head whenever I was searching for ideas so that's probably why the game feels a bit similar lol. Hope you had fun with it! :)

Thanks for the feedback :D

Thank you!

Thank you for the good feedback - the adaptive soundtrack was probably my favourite part to implement as I got to listen to the snazzy music while developing :)

Thanks for the kind words! About the puzzles, a few of them in the clouds area were actually based on unintended solutions to old puzzles which is probably why they felt like they had cheesy solutions - there really are a lot of exploits when your game is based on physics ¯\_(ツ)_/¯