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Last Sage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #704 | 3.143 | 3.143 |
Audio | #705 | 2.857 | 2.857 |
Fun | #917 | 2.643 | 2.643 |
Game Design | #925 | 2.714 | 2.714 |
Overall | #943 | 2.690 | 2.690 |
Innovation | #1102 | 2.357 | 2.357 |
Theme | #1143 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The hero has power to rewind enemies.
Did you write most of the code yourself and made all the assets from scratch?
Yes , I wrote all code. But, assets were premade .
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Comments
Really like the 3d look for the characters in a 2d platformer. The controls for jumping felt very hard , boss battle was easy pz and I didnt really need to use the rewind tbh, Other than that good game.
The character design is really cool! Continue to work in the scenario to create the ambience and this game will be really, really great!
Hope to see more of this!
The graphics were nice, but the game itself needs a bit more polish. The controls could use a bit fine tuning too. (I could pretty must infinite jump as long as I touched a wall)
Interesting game. I like the character graphic and animations. The controls were a bit loose. Like you still slide when I wanted to stop and the timing was a off a bit. I didn't understand how the rewind ability worked but I never needed it. I did use the freeze on the buttons. The final boss I ran all the way to the right and was able to attack the boss from behind, the dragon never turned around to face me which made my job easier, since I could jump endlessly up the wall and attack :) I think if you cleaned up the controls a little bit more it has potential.
Yeah ,even I didn't realise that there was space behind dragon until my friend tried it after jam was over, so I never implemented the turn mech on it ๐ .And the controls are very sloppy and buggy . I'll work my hard next time . Thank you very much.
The graphics on the enemies are simple and clean. I found that I could infinite jump most of the time which made avoid enemies pretty easy. I was a bit confused on the how the theme is integrated, but maybe I'm missing something. All in all, needs some tweaking but has potential.
Thanks bro ๐ . Yeah , I've made the hame quite buggy in hurry . And actually the theme was to be used somewhere else ,but in hurry I've used it in only 1 special power of hero .
I'll work on the bugs now .
This game was fun, good job with the graphics. The animations need some polish for jumping and walking. I would add more attacking ability with the flying characters. Great job with getting this dome in a week. Keep it up!
Thank you bro .This was my first time working with animations so I did spent much time on that and couldn't get the perfect results too .But ,your review makes me proud and yes I'll do that with flying enemies . Your game seems noice , playing it rn :D.
Its a lot of fun since the sounds punch, the mechanics work nicely and everything feels snappy. I just wish you used different textures for walls and grounds so there is more variety!
thank you for your review . I also felt that I should have used more textures but I made level very late ,so I just didn't have time to seperate all blocks ๐ . I'll do it when I improvement game later .And I'll play your game too ๐
Yo boi, it's a super cool game, a bit buggy but you can improve it , it has potential
Thank you ๐ ๐ .Guess , I can't give up yet .
It looks like a pretty nice game, but my computer is too crummy to run it at a decent speed... that's why my game seems so fast to everyone else LOL.
Ohh thank you very much for playing ๐ .