Really like the 3d look for the characters in a 2d platformer. The controls for jumping felt very hard , boss battle was easy pz and I didnt really need to use the rewind tbh, Other than that good game.
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Last Sage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #704 | 3.143 | 3.143 |
Audio | #705 | 2.857 | 2.857 |
Fun | #917 | 2.643 | 2.643 |
Game Design | #925 | 2.714 | 2.714 |
Overall | #943 | 2.690 | 2.690 |
Innovation | #1102 | 2.357 | 2.357 |
Theme | #1143 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The hero has power to rewind enemies.
Did you write most of the code yourself and made all the assets from scratch?
Yes , I wrote all code. But, assets were premade .
Comments
The character design is really cool! Continue to work in the scenario to create the ambience and this game will be really, really great!
Hope to see more of this!
The graphics were nice, but the game itself needs a bit more polish. The controls could use a bit fine tuning too. (I could pretty must infinite jump as long as I touched a wall)
Interesting game. I like the character graphic and animations. The controls were a bit loose. Like you still slide when I wanted to stop and the timing was a off a bit. I didn't understand how the rewind ability worked but I never needed it. I did use the freeze on the buttons. The final boss I ran all the way to the right and was able to attack the boss from behind, the dragon never turned around to face me which made my job easier, since I could jump endlessly up the wall and attack :) I think if you cleaned up the controls a little bit more it has potential.
The graphics on the enemies are simple and clean. I found that I could infinite jump most of the time which made avoid enemies pretty easy. I was a bit confused on the how the theme is integrated, but maybe I'm missing something. All in all, needs some tweaking but has potential.
Its a lot of fun since the sounds punch, the mechanics work nicely and everything feels snappy. I just wish you used different textures for walls and grounds so there is more variety!
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