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A jam submission

Travel To LondonView game page

New Way To Travel
Submitted by GeorgeKing22 — 1 hour, 31 minutes before the deadline
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Travel To London's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5313.3753.375
Audio#6023.0003.000
Innovation#7202.9442.944
Overall#8702.8172.817
Fun#9582.5832.583
Game Design#9782.6392.639
Graphics#11512.3612.361

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The player can rewind time and forward to time.

Did you write most of the code yourself and made all the assets from scratch?
we did it together KingCraftStudios,Whensocksplay.All Assets were made by us except some of the textures.

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Comments

Viewing comments 49 to 41 of 49 · Next page · Last page
Developer

Thanks To Everyone For The Support!

Submitted(+1)

I think the game could use more direction. I had no idea what to do and was mostly guessing, randomly clicking around the place. I saw the description you had afterwards, but a game needs to be able to stand on its own without anything outside telling the player what it is about.

Besides that, the actual game mechanic of changing time and the environment was really cool and definitely the highlight of the game!

Submitted

I would seriously consider giving the player a bit more instruction and direction, as well as working on the level design a lot more. I didn't know what I was supposed to do when I got into the game, which really isn't fun. The level design could also seriously be improved. You've tried to create an open-world game and it just really doesn't do much for the game, other than confuse the player.

Submitted (1 edit)

Yo’ Templar here,
My first impression with the game was awful, I thought it was either a joke/troll entry or made by a child, the main menu had different fonts for the items, was de-organized, and had icons that didn’t quite portrait the meaning of their button.

  • Never mix different fonts like that, you can have for example, one serif font for title and one sans-serif for everything else, and stick to those 2, but mixing multiple fonts, across title/text and serif/sans-serif it’s terrible in terms of UX/UI.

I started playing and a cutscene started, which at least in my computer, didn’t run really well, it didn’t progress smoothly nor game some form of feedback to tell that it was currently playing, so I couldn’t tell if it was working properly or if the game crashed, it wasn’t clear so it makes actually playing messy.

  • Once you start there’s no objective, you can check them if you open the menu, but I at least spent 5 mins just walking around clicking anything, getting the occasional “Wrong” “Good” “Victory”, that quite doesn’t make sense, What’s wrong? What’s good? If you show me Victory I’d assume that the game is over, but it continues.
  • Concerning the menu, while the world pauses, you can still move around, is a minor thing but still doesn’t feel right.
  • While I commend you for making all assets yourself, they still need some work, feels like a minecraft clone you could find in mobile apps, and I understand that making everything a cube is a style in itself, those always include many details, either in the model itself, or the texture, to portrait an identity to that model over all the others.
  • The animations are weird, they are neither comically bad, nor passable, the queen is t-posing for crying out loud.
  • The collisions for the “coins” doesn’t feel like it works all the time, at least with some coins you need to really line up to get them, and some can’t even be picked up at all.

Of course, there are good things:

  • The main mechanic is really fun, the way you can control time to affect the world leads itself to fun puzzles and interesting designs.
  • Playing through events over and over to solve a problem can be fun if done correctly, and even more if even when you repeat there’s always something random to make every loop more interesting.

Overall, lacks work but if polished more can be a really good game.

Developer

Thanks a lot for the feedback but try reading the description of the game and playing it again it will be like playing it for the first time 

Submitted(+1)

I've played the game. The overall concept was cool. It's would be like hitman with time rewind mechanic if you make a full game with better graphic. Make sure to properly explain the mechanic. Currently, there is no urgency or state of game over since you can rewind the time without limit.  Make some kind of limitation on the rewind power. I see potential in the game. 

Good job bro.

Developer

Thanks a lot <3

Submitted(+1)

Cool game! I really love how the rewind is implemented and how it affects the whole world. I was a bit confused at first on how to actually play the game and what I was supposed to do but it was quick to figure out. Overall great game!

Submitted(+1)

I really like the concept! Good job guys :)

Submitted(+1)

Haha really enjoyed this game At first i didn't know how to play but after a few minutes I understood make a tutorial next time on how to play that's my only tip

Developer

Thanks a lot we just struggle a lot with the time <3

Submitted(+1)

Time hehe

Submitted(+2)

Really good game! I enjoyed it a lot! (Rewind mode was awesome)

Viewing comments 49 to 41 of 49 · Next page · Last page