Thank you. yes I was using older gdevelop version. I will try it out.
zinaungshine
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so feed back. I know it is still a prototype. If you happen to keep developing, try changing the view a little bit perspective. You made 3D models so why not show how they are pretty. Of course from a distance where you can see all grid. There are other things but since this is a prototype, I won't say much. But you do need to revamp the gameplay loop a bit more interesting. I suggest you should focus on that instead of models first. But if this is your first game, you did great job. I'm also learning godot so good luck.
Remind me of retro fps games. One issue is that the clips don't pick up when gun is not equip. Adding a reaction on the enemy when they got shoot or punch would be more satisfying and tell player that they're hitting. Level design could also be improved if you take inspiration from Doom or Wolfenstein. Either way, good job with the graphic with the time given. Also mouse aiming would help al ot.
This is very nice. I like strategy games and this game has potential to be base building tower defense game. There are some bugs like enemy not coming after first wave and the tutorial sometime work and sometime don't pop up. And no selling of your room if you miss placed it so you stuck with it after ward. And I don't know what does test chamber do as it said it will raise the fund but nothing happening. But given this is a game jam game, you could keep developing to be full game. Nice work.
Really neat casual game. Easy to play. You could polish it and publish on mobile. One suggestion just for the jam version. Make the mountain move parallex and also try to add foreground elements and some cloud to make the movement more apparent. Right now, unmoavable background and lack of foreground elements make the player look like he's staying in one place. Also add more variaty in the future version with enemy and more obstacles. Apart from that, it was really a fun game.