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Project Exodus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #395 | 3.272 | 3.778 |
Graphics | #511 | 3.464 | 4.000 |
Theme | #802 | 2.983 | 3.444 |
Overall | #914 | 2.742 | 3.167 |
Fun | #1007 | 2.502 | 2.889 |
Game Design | #1113 | 2.406 | 2.778 |
Innovation | #1442 | 1.828 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Rewind time in this fast paced game, while dodging enemies and uncovering the true face of time
Did you write most of the code yourself and made all the assets from scratch?
We made all the assets from scratch. We used Brackeys videos to write the code
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Comments
Looks amazing but there were some issues with the difference between intractable objects and non intractable I couldn't tell what I could jump on and couldn't. I think you have a good base and with a little bit of refinement you could have something pretty amazing.
Great concept! I'd like to see more about this game :) The character is amazing. The animation and particles of the rewind mechanics are great. Also good music. The graphics are the part I liked the most. But there are some things to improve. The game is a little bugged. At the end of the second level I don't understand why many times the game didn't allow me to go to the next level when I reached the top-right platform. But with such a short amount of time it is understandable, and I suppose you are just 1 programmer and 1 artist. Moreover, the level design could be improved by making more evident the part of the level you can interact with and also make clear where the end of the level is. In the end, well done ;)
I played through the game and thought it looked stunning, but the code needs some work. UnrighteousSoftware left a pretty good explanation on what needs to be done. This game has the potential to make a pretty well rounded indie release with enough attention and care. Keep at it!
also maybe just maybe try out my game I need more reviews
Really really nice graphics. Hope you can do some post jam update on it :)
Really cool game. The art is awesome to look at. The code needs some work, but that's more than understandable given the one week time limit.
However, here's a few easy tips:
There seems to be a cling mechanic, but I suspect that it was implemented because the character was sticking to walls anyway. To remedy that, create a "Physics Material 2D" in your project window, and set the friction to 0, then apply that to your character or walls; this will make it so he slides down the walls instead of sticking.
The character doesn't move with platforms, and there's probably a million different ways to fix this, but the way I know how to do it is to make the player a child of the platform whenever he's touching it; that will allow him to move with it (un-child him when he leaves the platform).
I don't want to sound too negative, I did manage to beat the game, and it's one of the coolest games I've played thus far. Nice work.
Thank you so much! I´m one of the developers that worked on this. We genuinely appreciate your comment and feedback. We took this jam as a challenge to learn more about coding and it was a rollercoaster of emotions, but we managed to pull through with the basics in the end.
Thank you for sharing those useful tips! Will definitely keep them in mind in the future. We´re here to learn and this is the kind of help we like.