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A jam submission

Maze of timeView game page

A puzzle game with time controlling mechanics.
Submitted by Max Shein (@MaxSheinVT) — 36 minutes, 22 seconds before the deadline
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Maze of time's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#594.1854.185
Game Design#1633.7783.778
Overall#2003.6333.633
Graphics#2703.8153.815
Audio#3393.3523.352
Fun#3613.4263.426
Innovation#4933.2413.241

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The game has a mechanic of rewinding time.

Did you write most of the code yourself and made all the assets from scratch?
I made all the code and music myself. Almost everything else is from the Unity Asset Store.

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Comments

Viewing comments 48 to 41 of 48 · Next page · Last page
Submitted(+1)

The game is very interesting. Manage to reach level 10. Problem is I suffer from motion sickness with some games, and this one is one of them. Had to pause for 1/2 after level 5... and tried again. Now I had to pause again :(

But the mechanics are really cool! Will try again later. Congratulations!

Submitted(+1)

Very good game! The puzzles and main mechanic are well made, great graphics and audio. On of the best I've played.

Submitted(+1)

I'm sorry m8 my pc is rll crappy the game was laggy for me still giving you a good rating tho

Submitted(+1)

It is amazing! It is easily in the top 10 games of this jam. The graphics are great, the only issue i had was that it was running extraordinarily slow on my PC

Submitted(+1)

wow amazing game :D i like puzzles an i  like your game :D 

Submitted(+1)

First, I really like that your game has audio options. It's a detail, but the music not blasting away your ears can make a huge difference.

You also did a great job at the visual effects when you rewind time.

My biggest problem was the controls, though. Not that they are unintuitive, but how they felt. Moving felt somewhat cumbersome, which doesn't fit the puzzles which require precise movement.
The game also felt a bit laggy. This could just have been to the weird movement of the pocket watch, though. 
Also sometimes I couldn't interact with buttons, for example, after freezing the player in time.

I only played until there was this lava level with the moving platforms. It was too frustrating because the controls didn't feel that smooth. I wasn't really trying to figure out how to solve the puzzle but rather figuring out how to work with the controls. That falling into the lava kills you made it even more frustrating, especially since it would make more sense if you would rewind in time to avoid dying.

In a good puzzle game, you want to solve puzzles effortlessly. You know these puzzles that seem so difficult until you figure out the trick, and it suddenly becomes a cakewalk?

I couldn't comment much on the puzzle design, but I hope my feedback was helpful nonetheless.

Developer

I know about the buttons, and the reason for this is that when you rewinding or stopping time, CharacterController needs to be disabled. Buttons use OnTriggerEnter and OnTriggerExit to test whether they can be pressed. For some reason OnTriggerEnter is not executed when enabling collisions. The controls were done this way on purpose. 

I don't know why level 4 is so laggy. I don't like this level either. I had no idea for it, so I did whatever I could think of. I will probably change it a bit in one of the updates.

Submitted(+1)

Very nice, looks very polished. I love the design and theme!

Submitted(+1)

Wow, this is impressive! I really love the level design, the music and the video effects! Good job!

Viewing comments 48 to 41 of 48 · Next page · Last page