Hi! I need a few more rating before the Jam ends, I'd greatly appreciate the help: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy and thank you!
Hi! I need a few more rating before the Jam ends, I'd greatly appreciate the help: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy and thank you!
I'm a really busy man, didn't have time to play much of others, so I missed out on the whole "rate4rate" thing, so I'd greatly the appreciate help: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy and thank you!
Hi! I need a few more rating before the Jam ends, I'd greatly appreciate help: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy and thank you!
Hi! Here's my game: https://itch.io/jam/brackeys-11/rate/2532436
It's a Puzzle game with some psychological horror elementa.
Have fun and thank you in advance!
Hi! Here's my game: https://itch.io/jam/brackeys-11/rate/2532436
Have fun and thank you in advance!
Hi! Here's my game: https://itch.io/jam/brackeys-11/rate/2532436
Have fun and thank you in advance!
Hi! I'd greatly appreciate it: https://itch.io/jam/brackeys-11/rate/2532436
I'm a bit short on reviews with not much time on me to rate onther's games.
Mechanics: Very cool idea with the multiple windows and a timer on each one of them. Multiple weapons are a nice addition, though the "homing" gun seems to just spin around the enemy, unable to hit anything. The enemies are all different, which is a good thing. Unfortunately, due to the size of the rooms, fighting two of the shooting ones was almost a death sentence, and the "spinning star" enemies (not sure what they are) just flew to the bottom right corner and got stuck there. One thing I'd change is blocking the exits that lead outside the map boundary. I died once because of that. I also once just disappeared with the room I was in, and the game didn't end. I'm not sure how I did that.
This game is epic! Godot sure does give you some outstanding tools for the job.
Graphics&Sound: Everything looks so cute! The art is very well done and put together; nothing looks out of place, and everything is easy to identify thanks to the colors. Unfortunately, the windows are so small that you have to focus really hard, but I get it's a limitation due to how the rooms work. Also, the sounds and the music are not distracting and fit well into the game.
Hi! I'll definitely play your game. Here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! I'll definitely play your game. Here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! I'll definitely play your game. Here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! I'll definitely play your game. Here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
As for me, I'm but just a humble indie game developer from Poland ;)
Hi! I'll definitely play your game. Here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! I'll definitely play your game. Here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! I'll definitely play your game. Here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Very well made game with a lot of content and good ambience!
The graphics are great, make you really immersed in the world. Sounds are good, but the game would benefit from having more of them. The millipede, altho buggy and was not moving for me, made me scared for my life when I saw it!
Unfortunately I kept dying for no reason after a few minutes of playing. It was not health nor hunger. I got the key though. Overall I'm impressed with how much there is in this game, well done!
Short but very well made!
The assets and level design comes together nicely and the fitting music and ambient sounds add to the atmosphere. Mechanics were very simple and easy to understand. It's a shame the game is so short, because you piqued my interest in the story.
Will play next chapter when it comes out.
I got stuck on the second level, so I don't have much to say.
Art&Sound: It's good, the "ballon cat" design is sick. It also lacks any sounds other than the music.
Mechains: Feel clunky and slow at times. The platforms have collision from the bottom, making it hard to jump in some places. Like I said, second level just kept killing me and I couldn't do anything about it, so for me there was nothing but jumping.
I'll be honest, It's not that good, but has some potential.
Art and Sound: The description says "temple", but it's all just some rocks and bamboo in the distance. The spikes are almost impossible to see, I died way to many times to that. Character animations are limited, but I like the "opening doors" one. The music gets repeatable after a while, also door sounds where? Overall lacks "juice". But credit where credit is due, the background artwork looks stunning!
Mechanics: Not very original, but they work well with each other. The only bug I found was the ability to duplicate player infinitly with the soul-splitting green door. Also explaining them through text on the screen is well made tho.
Level design: They're too big. Add on top of that restarting from the beginning on death and you get a massive waste of time. You should add more checkpoints and decreaes the distance you have to walk. Also you introduced platforming in the first level and then it's barely present, only spikes and cameras, it lack variety.
Story: Not much visual storytelling, only single logo of the syndicate,t least as far as I got, that being level with controlling two characters and hiding in blue doors. The writing on the game page is long as a novel and is not very good place to put you game story, it should be in the game.
I'm not hating mind you, just giving some good advice from heart. Good luck on your future endeavours!
Cool game, overall I enjoyed it.
Graphics and audio while simple, have some charm to it. It's easy to make 8-bit sounds jarring and/or annoying, so I'm glad that's not the case here.
Forcing you to pick a type of gun every so often puts an interesting spin on the idea of picking up upgrades, as you may find yourself in a situation, where you previous upgrades are not optimal for the new weapon.
Flying enemies are im my opinion too small, where the jumping slimes are pushovers. Albo combination of low accuracy weapon + flying enemies + bullets going through walls is almost always a death sentence.
Game is very hard, but I managed to get to level 15. On which level is the boss?
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, here's mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!
Hi! Will play your game for sure, heres mine: https://itch.io/jam/brackeys-11/rate/2532436
Enjoy!