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BEHIND THE HEROES's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #292 | 3.482 | 3.636 |
Graphics | #314 | 3.743 | 3.909 |
Theme | #516 | 3.395 | 3.545 |
Overall | #608 | 3.148 | 3.288 |
Audio | #640 | 2.959 | 3.091 |
Game Design | #829 | 2.872 | 3.000 |
Fun | #1051 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
This game is a puzzle that is about rewind the dungeon before the hero comes, I'll explain myself with a question.
How many times have you played an rpg game, completed a dungeon, exit, and when you enter back, everything is already in their original state, pots, enemies, etc... With this game we explore that phenomenon with the idea of someone repairing everything.
So, you have to clean, repair the vases broken by the hero and make the dungeon look like it's never been conquered, like no one was here ever, literally rewinding the dungeon halls to its original state.
------DEVELOPMENT SPECIFICATIONS---------------
Game Engine: Unity
Font: Acme, google
Sounds: https://www.bfxr.net/
Did you write most of the code yourself and made all the assets from scratch?
Yes, the code, the drawings, animations, levels, even the music.
The only exception is a free animated slime sprite we used.
In case you want to listen to the soundtrack we leave you all here some links to the songs:
https://youtu.be/Fht46Qn7aeU
https://youtu.be/sZ_iBdoRxb8
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Comments
this feels rather complete for a gamejam game, well done!
the graphics are nice and the gameplay works well
the enemies as well as click count per object could have done with some tweaking imo
(slimes are hard to aim, having to click so often is a bit tedious)
i'm not sure about the whole color and symbol system it feels a bit tacked on rather than something that synergized with the core gameplay
The Artwork is great! I struggled with understanding the mechanics and I couldn't beat some rooms and I didn't know why so that took away from the experience a bit. I liked the concept and I hope you guys keep creating cool stuff!
The Artwork is great! I struggled with understanding the mechanics and I couldn't beat some rooms and I didn't know why so that took away from the experience a bit. I liked the concept and I hope you guys keep creating cool stuff!
Nice game. Looks good. Like your take on the theme, it makes the game unique. One thing though, the mechanics in the game are quite complex in my opinion, so it would be great if you could make a short tutorial and show how it all works, apart of putting it all in the book.
Overall, good job!
Thank you for your opinion! And yes, we wanted to make a first level acting as tutorial, but we couldn't make it in time
Wow dude I am in love with this, really amazing game. I would like to know how much time such art style because I love it and I can't implement it because I am bit slow in art so it takes too much time for me
Luckily we had great and quick artists , they were drawing sprites everyday practically, they made a really good work.
I really appreciated the art work and the take on the theme. We had a similar idea, but couldn't make it work. You did it pretty well. As far as improvements go, i'd adjust the sound of the sweeps, it gets annoying fast, and sometimes a room with like only 2 jars won't give me the check-mark. Did i miss something or is it a bug?
The dungeons are a mystery for humanity, sometimes your objective is clear and sometimes is deep inside your soul, you must relax and see the room with a third eye...
...
...
Yes, is a bug, we couldn't solve that, and thank you for posting here!
Really liked the interpretation of the theme, super clever! But the sweeping sounds got annoying pretty quickly and controls felt slow. But very nice looking graphics. 👍
Thank you for your opinion!!
I love the artwork !! The game is awesome and nice concept !
Thanks!!
The idea is so original, the artwork is good and the gameplay works well, nice job!