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Tricky Doors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #673 | 3.164 | 3.875 |
Graphics | #690 | 3.164 | 3.875 |
Game Design | #760 | 2.960 | 3.625 |
Fun | #769 | 2.858 | 3.500 |
Overall | #809 | 2.892 | 3.542 |
Audio | #896 | 2.552 | 3.125 |
Innovation | #905 | 2.654 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
There is a rewinding ability which is necessary for the puzzles.
Did you write most of the code yourself and made all the assets from scratch?
Everything in the game (Code, art, music...) is made by me (Using unity Gameengine)
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Comments
Would have loved to try it, but it's unplayable without a controller apparently. Simple fix would be to map the buttons not all to one hand. I think it would have been fine to control movement with the arrow keys and use alt/ctrl/shift/space on the left hand. but the dash only works with WASD and so does the climb only work with W. Hope you can fix that for the post jam update.
I didn't give a rating, because I don't think it would be fair when I couldn't even get past the tutorial :)
Great game. I liked the art, the sound and the mechanics, it's really cool. I found the controls a little difficult at first, but after a few attempts I got the hang of it. Congratulations for the game, I hope it continues to be developed.
Nice game! I found it pretty difficult, even with the controller. That's the only issue I saw with the game. Besides that, it was a really good rewind mechanic and I liked the art style! Really good job!
Nice job! I liked the graphics, sound, and rewind mechanic. Nice squash and stretch, reminded me of vimlarks techniques. Solid work!
The controls were pretty difficult on a keyboard but they felt smooth. I feel like there is potential to ease the player into the climb and jump dash mechanic a little more with some easier levels to begin with. Same with the rewind mechanic which was slightly confusing at first.
Nice work though I enjoyed the feel of the game!
To understand the rewind mechanic is not an easy task as your character go back to the original point when you rewind. But when you understood it, it's really cool and the levels are cool too. For the last part (with two doors), I know I have to use my brain... wasn't easy... But I finished it !
The game aesthetic is clean and the gameplay too.
As you said, it's important to use a controller, with keyboard it's not fun.
Great job !
Just for everyone: I really recoment playing it whith a controller (playing on keyboard is somewhat whered)
I am also aware of the fact that sometimes ps4 controllers might not work (would recogment trying http://ds4windows.com/ in that case [translates ps4 inputs to Xbox 360 inputs] )
This was pretty fun! I like the different moves and all of the moves feel very solid. The puzzles are fun. I'd just say the controls on the keyboard are a little hard to get used to and was frustrating, and the rewind mechanic is a little weird. I'll have to revisit when I have a controller.