Super jeu qui fait rêver en mélangeant différents contes. C'est amusant, bravo!
Victor P.L
Recent community posts
After the modification, the game is fun, there are three levels where we can feel the difficulty curve. The level becomes bigger and in the last level, you can loose all your points by hitting an amp. I felt that the collision with it seems unfair (maybe the collider can be smaller than the visual to let the player feels that he's beating the game).
Perfect, I love this game. As a gamejam game, and as a game as well. I will remember it.
The aesthetic part is very polished, the gameplay is fun and innovative, the atmosphere is PERFECT.
Save the game was a good idea as there is two problems for which I saw the solution in the comments (That make me relaunch the game as well to finish it).
Two problems :
1) I didn't see anything about the baby power but in the comments (That saved me ).
2) The whole in the down part of the house was really tricky.
Here two questions :
1) Is there an easter egg in the end scene ?
2) Will you continue it ?
Thanks for this game.
To understand the rewind mechanic is not an easy task as your character go back to the original point when you rewind. But when you understood it, it's really cool and the levels are cool too. For the last part (with two doors), I know I have to use my brain... wasn't easy... But I finished it !
The game aesthetic is clean and the gameplay too.
As you said, it's important to use a controller, with keyboard it's not fun.
Great job !
The game is polished and the gameplay is cool. What I liked the most was the atmosphere, the graphisms and the replayability. I through I will be able to finish it with no life loss, but because each detail changes when the scene is reloaded, then it's impossible...
I like the game very much, nice job !
Hum, I think the camera is directly following the player movements with some distances. If camera can avoid the jump movement, it could be really cool. And sometimes it makes the game difficult, this is directly linked to the castle plateforms parkour : the place is small and a plateform gameplay need to show the next plateform to the player. That was the problem I think.
You discover the map by following the story, the idea is so cool. The colors and the music make you feel really confortable.
What I didn't like is the camera which make the game difficult sometimes. And I didn't understand why there are some monsters that can't kill you as you can kill them.
I enjoyed to play this game.
The movements are fluid and I truely appreciate the wall jumps. Unfortunally, I was stuck here:
The monster pushed the switch, the door was open but I didn't found anyway to enter inside as it disappears. And I think i didn't understand so much the control of time as the time automatically slows down.
Cool game.
There is a bug when you press "A" at the same time as the player collide an orange obstacle, the game rewind in loop ("Stuck on the rewind state").
I would be happy if we can control the jump strength to get more control and if the collider of the player was smaller (because sometimes I feel angry with it =D)
Anyway, the game is really enjoyable and it's really hard to get more than 20 points
I really like this game. It is fun and hard. But I didn't found any GameOver possibility, which could be really fun. The graphics are great and the list of movies is quiet big (makes me nostalgic). It could be good to be able to sort the movies by Rewing/not rewind (to easily put back the movies at the right place).