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A jam submission

Tiny KingdomView game page

Tiny room tower defense game
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Play game

Tiny Kingdom's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.6674.667
Audio#1283.6973.697
Game Design#2133.6973.697
Overall#2243.6013.601
Fun#2373.5763.576
Innovation#6952.9702.970
Theme#7823.0003.000

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Tiny Kingdom is a cute tower defense game of currently 3 levels. It was created within 1 week for the Brackeys Jam 2020.2. It offers a rewind button to send back the enemy hordes for some seconds, in time, then they move forward again to reach the exit gate. In the beginning we thought, come on, how hard can it be to build a tower defense game... uhm 1 week later... we thank whoever brought us to this final version in time. It was insane... but fun.

What is special compared with other tower defense games? You can rewind time to send back enemies for some seconds in time, the isometric tiny room style is unique, you can grab a tower from the playfield and place it somewhere else and we included evil rainbow unicorns!!​ Take that...

So what is this game all about... Definition of a tower defense game, taken from Wikipedia

Tower defense or TD is a subgenre of strategy video games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.

Thank you Wikipedia.

So, how to play this game... the only tool you need is your mouse and some strategy. When inside a level you will get some coins for free to build your first defense system or tower, you can choose from the cheap archers tower, or the canon tower who shoots mines on the playfield, which of course are detonating with enemies near by, to the magicians or ice tower who can slow down enemies. Find out which tower is most effective against the enemies.

With your left mouse button you grab a tower from the right sidebar, in case you have got enough coins available, you get more coins by removing enemies from the playfield, no they are not killed, they are now in a safe place... for sure. Move your mouse cursor over the playfield and release the tower by releasing your left mouse button, if you found the right spot, the tower will snap into an available spot. To place this tower somewhere else, just click and grab it again and move it somewhere else. If you like to remove the tower from the playfield, click, grab and move it over the trashcan in the lower left corner of the screen, by the way, you get some coins back, how great it that...

To call in the next wave, in the right lower corner click on the play button, when one wave entered the playfield you can call in the next wave. But we sure and prepared that your defense system is build up perfectly.

If you built up a good defense system, you can fast forward a wave by clicking on the fast forward button. Wait, what for is the rewind button over there... as the topic of the Brackeys Jam 2020.2 is REVERSE, send back the enemies where they came from, but you only can do that three times per level.

The game is over when you lost your life, how sad is that by the way... do not let that happen! Enjoy the game and look out for more soon. Good luck!

Did you write most of the code yourself and made all the assets from scratch?
Yes, all code is written by our team, also all graphical content and music was also composed by us.

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted(+1)

Great graphics and music.. cool job for a week of work.

Developer(+1)

Thank you very much and thanks to Blaise for being so creative, she is in charge for the great level design, for the first version we were just able to create 3 out of 10 level designs she created, more to come real soon with the next update.

Submitted(+1)

It's a great game with great Voxel rendering and I love the audio, good job.

Developer

Thank you very much for your positve feedback, yes Mayra and Ste Fandy did a great job on the score, they produced way more songs plus 60 SFX, but 7 days was too less to build everything into the first version. More to come real soon, with the next update.

Submitted(+1)

Nice isometric styile its good side of game. Can you look at my game? It lasts about 15-20 minutes. Thank.

Developer

Done :-)

Submitted(+1)

The game was very well polished, and you took the theme and turned it into a unique game mechanic that I wouldn't have thought of. In terms of overall innovation, it's nothing radically new, so I gave you a  3/5 there. Awesome job, you guys did great!

Developer(+1)

Thank you, we see the current state as the beginning, already we created 7 more level designs, 12 enemies and 3 more towers, yes it is tower defense, but we also thought about how we could bring a new style to the genre. A lot of ideas spinng around in our heads, so we can bring tower defense to the next level. Promised. One week is too short for a complete tower defense game with so many variations, it is great you liked the current state. Thank you again.

Viewing comments 4 to 1 of 24 · Previous page · First page