Sorry to hear that, we never had issues playing together with different people. There is a limit of 20 people playing at once, because the multiplayer plugin we are using, maybe you could try it out later again?
Anaconda Game Studios
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What a nice feedback, thank you so much, yes, it was not intended to be a browser game I have to admit, but I know people like to play the game right away, so yeah, we tried that out for the first time. That is why we have full-hd as resolution, sorry for that. Yeah, we definitely will improve the movement speed of both characters, you are absolutely right. Thank you for playing!
Wow, thank you for your detailed review. We are three guys and we had a lot of work to do all the days, yes, we will polish the game with more time, like when a bot gets pushed into the ceiling. I'am sorry for that glitch, but we are on it.
Yeah, the basic idea of the game was not to be beaten too easily, like many games today are too easy imo. Some details we can explain better in a future update, like the small bot can jump on top of the big bots shield.
The issue in the title screen is just happen in the web version, not the desktop version and we did not found out the solution in time.
You should not see the entire scene, that is why you can jump between the character with left control. It is more the way, the play should play around and learn the game his own way, make mistakes, learn out of it and get better, as level 9 and 10 needs full knowledge of everything.
When you push a block too early it is exactly like that what should happen, the player must restart the level, learn and repeat. And yes, it is the feeling what we want to create, when you solved the puzzle, you exactly described it yourself. It is uplifting, that is how games decades ago were created.
Hope you manage to see the outro and check out if the bots can manage to escape.