Use the scroll wheel on your mouse. I forgot to put that in the instructions lol. Hope this helps!
OrionDark7
Creator of
Recent community posts
Thanks for the review! I did not balance that one enemy well, and that's my bad. I thought the larger hitbox made up for its speed but apparently not (If you're referring to what I think you're referring to). I also thought the same way about the bullets, probably will add some sort of compression or volume control on that front, it did get a bit annoying and overly loud...
You don't really sound impressed but OK. I decided to keep the enemies from getting stuck on corners on purpose. I thought it would be a good splash of randomness into enemy waves. It's the one and only time I've ever thought a bug would be fine as a feature. About the tower aiming and field stuff, I totally agree. Didn't really have enough time to balance those specific aspects of it.
Been getting a lot of less harshly critical comments so I'm glad you said something. Thanks.
Cool game! I liked the music you put in, it seemed very nice and fitting. I wish there was more map space and buildings to make, I think that would make the game a lot more fun (don't worry though, it already was pretty fun to begin with). I how you displayed each building's effects and how to get them as well. Overall pretty cool. Good job!
Really fun game! It seemed like a cool spin on Risk where unhappiness and rebellions factor in, I thought that part of the game was super creative and neat. I liked how simple the game design was and how easy it was to quickly understand what was going on. The only minor issue I had with this game was that I thought that the numbers on the tiles meant the amount of manpower each tile had, and then I figured out that wasn't the case and it was the player number, which was a little confusing at first. Other than that minuscule detail, great job! You seemed to have put a lot of thought and effort in, bravo!
Cool game! Love the early 90's aesthetic the graphics gave off. Whether or not you were aiming for that, I thought it was pretty unique and cool. The different densities and types of generated maps were super cool! I think I spent a lot of time just messing around with that. Nice job! A game to be proud of.
Thanks! Glad you liked it! Unfortunately, to my knowledge, my Game Engine does not have a built-in WebGL compiler. However, I have been looking around the web and have found one, and I hope I can port this and future games for that onto the web. I also wanted to compose more but didn't have much time, so I put it off until the essential things were finished. Thanks again for the review!
Cool game! I liked the ambition you had to add a storyline, thought that was pretty neat. The music choice added to the atmosphere really well! However, I did come across one bug where the ball could glitch through the wall and the dog would move off-screen and never come back. Other than that, great job!
What a cool concept! I love the way you executed it as well, the mechanics are beautifully simple and easy to get the hang of. Would've loved to hear some SFX or music, I think it could've contributed to the atmosphere of the game very well. Nevertheless, I loved the atmosphere of it anyways as the graphics and animations were great! Awesome job!
(oh and it was also cool to see another game with slimes like mine, slime gang :D)
Loved this game! I can't express enough how cool I thought your game idea was, and I found it to be cooler and cooler as I progressed through the game. It was a really fun and thought-provoking game, I was hooked into if after playing a couple levels. The combination of dexterity and thinking ahead made the game really interesting and engaging to play, I had a blast with it. It fits the theme very well, no complaints there. The graphics could have been a little bit more polished or detailed, but the idea is there and it makes sense. Music was pretty nice although I didn't hear many SFX. Great job!
Pretty neat game. The graphics were AMAZING, I wish I could make art that well. Game could've used a bit more sound effects, like maybe a bell or something for when customers came in and like a grunt sound when they got pissed off and left. Music would also be nice. I loved the concept, it fits the theme and is pretty unique. The game started out a little slow but then got faster-paced and got really fun. Really nice job!