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Some tips for first participation in Game Jam?

A topic by Filip the Noob Dev created Jul 31, 2020 Views: 243 Replies: 4
Viewing posts 1 to 5
(1 edit)

Looking for some Know-how, or tips. Like what to avoid?

Submitted(+1)

I suggest working on gameplay 1st, since that's the most important part. then do levels/map, then finally the art and music and whatnot.

Submitted(+1)

Don't try to make a bug or impressive game, make something that works and that you can be proud of. 

Game Jams are meant to be fun so don't stress yourself! 

You can't do absolutely everything so consider using free assets or buying them instead of creating new ones and working with someone who has experience with art, audio or game design.  

Aim to submit 12-18 hours early so you have a stable game running by then. This gives you time to add a fancy title screen or similar luxuries and if you are behind schedule you have enough buffer. 

MAKE BACKUPS. 

Have fun and I am looking forward to your game :)

I posted this on a similar thread:

I'm a newcomer to Brackey's jams but I'm a veteran in general.

A few things for newcomers to jamming:

1. Don't try and go long hours and subsist on junk food and caffeine. You'll end up burning out and may even lose motivation. Have normal meals and get sufficient sleep. It'll help you in the long run!

2. Like OSmart said in the original topic, when brainstorming you can feel free to just write down whatever comes to mind, but when it's down to finally settling on an idea, be sure to choose something that you can comfortable complete in the time allotted. Nothing feels worse than having to cut exciting features because you are running out of time. Keep your ideas in scope and make sure to avoid scope-creep!

3. If possible, have friends (or if you're on a team, team members) play test your game and encourage them to give honest constructive feedback. After you work with something so much in such a short period of time, you may become blind to obvious problems. Outside perspective is always helpful!

4. Most important of all, in my opinion. Have fun. Don't stress out. Game jams are supposed to be about the experience and not necessarily about the finished product because you learn new things even from failures and there is nothing saying you can't continue with a product should you miss the submission deadline. Who knows, it may turn into something really cool you want to keep polishing!

I look forward to everyone's advice and submissions. Happy jamming!

Submitted

Version control! GitHub, GitLab, BitBucket or any onther platform but it's essential since it provides security and backups. Also GitLab is free without an unlimited data quota so I would go with that.